Quote:
Originally Posted by Dyne
I HATE YOU
 !
I don't think I can wait until monday!
...Well since we have someone on the inside, what does it feel like the most? Super, 64, Super Circuit, or Double Dash?
Also, is the touch screen any good?
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Wow, it's really hard to say. I'd say the levels, in design, feel mostly like Double Dash (retro courses aside, of course). Racing feels... Kind of like a good blend between 64 and DD. It's really interesting to play it because you'll be in a course and be like "man this is like MK64," and then you'll go around a turn and you're all the sudden going into SNES mode (there are even some Super Circuit elements in there). There are various single player level designs that are nostalgic reminders of Super Mario 1-3 which is an awesome element as well.
The power-slide boosts are a little tricky to master at first, but only require 2 back-forth motions to actually get them working so once you've got them down they're actually more functional than in the other games. I still haven't gotten the pre-race boost down yet. Not sure what I'm doing wrong but I just can't get a feel for it. Though I have done it just by happenstance once or twice, so it's definitely implemented.
On top of that the item system is much more definite. The computer legitimately keeps track of which CPU has which items and when they use them (a complaint I had with past versions of the game); you can actually see what everybody is holding by looking at the bottom screen and next to the players icon their current item is shown. This makes ghosting semi-reliable although they've changed Ghost so that it only grabs an item around 50% of the time that there's one available - so there's a sort of compensation.
There's also an interesting Mission Mode I'm getting into which is like little 30 second to a minute long courses with a specific goal outlined. Collect 20 coins in this one, crash into 5 blocks in this one. But they get a lot harder the further you get in, and you're graded on them from: C, B, A, Star, Double Star (apparently they didn't wanna give out D's and F's).
The touch screen doesn't do anything except switch between a full-sized over-head map (including flying shells, item blocks, etc), to a smaller one with everybodys placement listed on the left side. This disappointed me a bit, I was hoping for a rear-view mirror effect but ah well.
Really awesome, really fun.