Quote:
Originally posted by Nemesis
Nintendo/Rare should start sticking to its release dates.
|
If that was the case, then some scenarios could have played out like...
Rare team member -- "I think the graphics can be more immersive if we actually added fur to the characters, and better detailed textures throughout the levels"
Rare team director -- "Nah! You know how our fans are, we'll disappoint them if we don't stick to the date."
Rare team menber -- "I was thinking, what is Starfox without Arwing levels? We should add a few!"
Rare team Director -- "Nah! You know how our fans are, we'll disappoint them if we don't stick to the date."
Nintendo -- Well, the game launched, but I really can't say it's great among the gamers.
Rare -- "WTF? We made every effort in our power NOT to disappoint them!"
_____________________________________
On a related and more general note...
I think we always look at thing from a one-sided perspective, in the most cynical way. After that, we'd be the same ones saying
"oh, the graphics are only a hi-res version of the original N64 game," or..
"No Ar-wing levels? How dumb could Rare be?" We'd say all that, but we'd never stop to think about the fact that, with a little more time, those asspects might have been possible.
Really, don't we think that after working on a game for 2+ years, that a developer really wants to get it over with? However, after spending that amount of time on a game, wouldn't a developer's worst fear is that the game fall wayyyy below expectations? With that said, most developers are still forced to endure longer development time, in HOPES to make the game better(in the worst cases, with all the spent creating a game, it still may be judged as standard, or even sub-par)
How selfish/thoughtless are we, to believe that we have the most to endure? We have other games to play in order to lessen the pain of a delay, but what do developers have until their game is finished? Excessive condemnation from gamers, that's what!