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Re: Final Fantasy Megathread
Old 02-02-2012, 06:52 PM   #1
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Default Re: Final Fantasy Megathread

In honor of FF XIII-2, we've created a Top 5 FF games list
http://nerdsontherocks.com/top-5-final-fantasy

Just so I don't get in trouble, it was voted on by readers so whatever order it is.. has nothing to do with me!
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Re: Final Fantasy Megathread
Old 02-02-2012, 10:07 PM   #2
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Default Re: Final Fantasy Megathread

I like the maturity of your readership:

Quote:
KRIG says:
February 2, 2012 at 7:44 pm (UTC -5 )
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FF7 is truly the one that as made the FF serie fall apart
FAGGOT


Frank Garrett says:
February 2, 2012 at 8:42 pm (UTC -5 )
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Shut the fuck up you stupid motherfucker. I don’t need to say anymore or correct your dumbass opinion. All I need to do is call it like it is.

You are an idiot. Not for disliking FF7 but just take a god damn look at that textual bowel movement you just pasted on the screen.

Dumb fuck.
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Re: Final Fantasy Megathread
Old 02-02-2012, 10:51 PM   #3
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Default Re: Final Fantasy Megathread

Quote:
Originally Posted by Bond View Post
I like the maturity of your readership:
Its what happens any time you do a Top X list of anything.
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Re: Final Fantasy Megathread
Old 01-08-2017, 06:59 PM   #4
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Default Re: Final Fantasy Megathread

I don't necessarily disagree with a lot of your points, but I also don't feel quite so harshly to it. I enjoyed the combat for the most part and while I agree that the sidequests were uniformly pretty terrible, I did enjoy the world and some of the dungeons that were involved. I think there is a good story hidden somewhere in the game, but agree its pretty terribly told. I was actually insulted at the few occasions where its obvious the season pass content will be plugged in. All in all, I enjoyed it more or less while I was playing it, but was definitely ready to be done by the end.
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Re: Final Fantasy Megathread
Old 04-30-2020, 05:56 PM   #5
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Default Re: Final Fantasy Megathread

Oh man, I started this thread just over ten years ago. It was already feeling like late stage Gametavern at that time and we've added another decade on to it. I say that, but of course the earlier pages on here are a lot more active than anything could hope to be in this new and scary decade.

Coincidentally (I swear!) I started playing through the Final Fantasy games again about a month ago. I spent a lot of time going through the MSQ of FFXIV the latter half of last year and all of callbacks and references to prior titles really got me jazzing to play through the series again. Of course I also played VII Remake which just came out which maybe the hype around that contributed as well.

For most of these games this has been or will be the first time I've gone through them since 2010 or 2011 - I think I've gone through VII (the original) and X since then and also maybe started up a few others, but didn't finish.

I have gone through I and II. These were the Origins versions, though emulated this time since my PS2 broke. Regarding I, I actually appreciated more this time how it parses out the game to the player. The first half of the game is pretty simple since it keeps you constrained - its easy to keep track of where you've been and what you need to do. Its only when you need to get the airship that I think it goes a little off the rails and a FAQ really is needed to figure it out.

I did not recall from before that II has you go back to the same village again and again. It kind of separates the game out into distinct missions rather than an ongoing journey. You're given a mission, go out and complete it, and then report back and debrief. What I thought was most impressive about this is how the game utilizes this structure effectively for immersive storytelling.

(spoilers for this 30+ year old black sheep of FF incoming)

Throughout the game you're checking back in at this same town: your home base. It becomes second nature so even when you reclaim the kingdom and your HQ moves, you still feel drawn to visit this town. You wrap up an incredibly long and draining dungeon (second maybe only to the final dungeon) and the most natural stop to rest and recuperate is your old home base on your way to the castle. But as you reach the town you notice the world map icon is destroyed and you can't even enter it. The town is gone. If you go and check some of the other towns you've likely frequented when out in the world you'll find all them in the same area have also been destroyed.

There's no cutscene. We don't see the heroes in the middle of the decimated town square and cry out for revenge as doleful music crescendos. We just experience it ourselves - our own loss at this familiar and welcome refuge. Not to say the more cinematic touch the more modern games take is bad or ineffective at all, but I think this approach really conveys the emotions effectively utilizing the technology that was available.

A masterful stroke.

I'm currently playing III via Steam. I enjoy having real characters and a slightly beefed up story, but I'd really prefer to have a nice 2D remake with beautiful sprite art rather than ugly mid-life DS graphics. After this I'll have a crossroads on whether I want to play IV via the Steam version (with slightly better mid-late-life DS graphics) or emulate the PSP version (since my PSP's battery blew up)?
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Re: Final Fantasy Megathread
Old 05-06-2020, 05:24 PM   #6
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Default Re: Final Fantasy Megathread

III would be a lot better if it did less to discourage experimenting with the job system. Job Levels means that a job you use more will be stronger which highly encourages sticking with a job for longer. There's a transition period that weakens a new job for X amount of battles after you switch penalizing you for trying out a new job. There are no save points in dungeons so if you whiff on a boss you can't just swap out jobs and try out that new strategy; you have to slog your way back through the whole dungeon to get back to them.

Finally, except for a couple of instances the game isn't really designed in a way to encourage messing about with jobs. I was negative about the few times it does this last time I played (and the time before that), but now I think it could be really cool if it were emphasized more and the above points were corrected. The focus would become less on grinding levels and more on figuring out the right team for the right situation.

Anyway, III defeated me this time. I got right near to the end of the game in the World of Darkness and died to one of the minibosses as his strong attacks came too often and on just the wrong characters. I reviewed my prior take on the game from 2010 and I see now that my characters were stronger before, so maybe I could have spent a night grinding and got through it just fine, but I don't have that kind of time anymore and I was anxious to get to IV.

Speaking of IV, I have decided that, when considering the first four games back to back, IV feels like I-III were games and then they made a Final Fantasy animé with an original story that was then adapted into a video game and that is Final Fantasy IV.
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Re: Final Fantasy Megathread
Old 05-09-2020, 04:23 PM   #7
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Default Re: Final Fantasy Megathread

I am now on Final Fantasy V. Started just yesterday. Further evidence of my apparent FF biological clock: I was looking on GameFAQs for a good walkthrough (don't want to miss anything and ain't nobody got time anymore for exploring) and I found my thread from last time I was looking for a good FAQ: dated 5/6/2010.

Lots of people back then recommended one by a person name Djibriel, but advised I would need to wait a few months for him to finish. Didn't use it then, but now I've given it a few months (or a small gross) and am using it now. Hope he had enough time to wrap it up.

First re-impressions of V is that it does fix a lot of the concerns I had with III. Jobs are viable now as soon as you jump into it and advancing in a job usually does more to power up other jobs by carrying abilities over to them encouraging the player to switch around and try out different combinations. The only box it hasn't checked for me is treating bosses like a puzzle with a particular combination or jobs most effective. There are a lot of viable options. This is very good in a lot of ways, but it gives a bit of analysis paralysis.
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Re: Final Fantasy Megathread
Old 05-14-2020, 02:28 PM   #8
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Default Re: Final Fantasy Megathread

What are you playing FFV on?

The last time I played it was on the GBA and that was a pretty great version. The job system is really fun.
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Re: Final Fantasy Megathread
Old 05-14-2020, 03:25 PM   #9
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Default Re: Final Fantasy Megathread

I'm rocking the Steam version. There are a lot of concerns out there about how the mobile/Steam versions of V and VI look and in some cases it is obvious the Steam version was based off a mobile release, but I'm okay with the overall look. I think it looks good. And you can trace it back to the GBA version, so a lot of the enhancements that one had and more is in here.

I actually had originally booted up the Steam FFVI with some mods to tweak some of the mobileness of that game, but ultimately decided to go back to the beginning. Now that I've played the vanilla Steam FFV, I'm wondering if the mods were really worth it in the first place for VI.

I'll probably still keep them in place when I get to it, though.
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Re: Final Fantasy Megathread
Old 05-18-2020, 02:30 PM   #10
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Default Re: Final Fantasy Megathread

Knocked out Final Fantasy V Friday night. Looking back at my prior post from 10 years ago, I was more positive on V than I recalled being, so I was actually surprised at how much I enjoyed playing it this time. I guess I was misremembering my experience. The Job system in this one is a lot of fun and it really doesn't take that much time to build up a job, especially later on. I would like if they added a fast forward feature (at least) like I understand they have in some of the re-releases of the later games. It kind of feels like some of these earlier titles have gotten short shrift in the PC port department compared to the PS titles.

Speaking of, there is a lot grousing around the internet about the visuals of the FFV and VI, VI in particular. Having now played through V and a good portion of VI (I basically marathoned my way to the WoR over the weekend) I'm okay with it. They don't look as good as FFIV does in the PSP complete collection, but I wouldn't say they are unfaithful. My biggest issue is really the UI which was very clearly built for mobile phones. You get used to it, but I would definitely prefer they made these ports with a controller in mind rather than a touchscreen.

As mentioned, I did fiddle about with the A World Reborn mod for FFVI that is meant to make it look "better", but ultimately I disagree with how they went about it. You have the option to use the original SNES sprites, which are fine, but I don't think they are necessarily better than the new sprites outside of nostalgia. Otherwise, they do more to change the artistic vision rather than just, say, bump up the resolution or fix actual issues. Some may prefer their redesigns, but I do not. The UI, although differing somewhat aesthetically, is ultimately still the designed for mobile phones version regardless so I found no use in the mods in the end.

Regarding FFVI as a whole, even though I haven't yet beaten it once more I've played it enough times in the past that I don't have any particular new thoughts. I guess I could say my perspective has shifted some. If I were to categorize these games into eras previously I probably would have just stuck with console eras, but now I think differently. FFI-V come together as one era with common themes and design philosophies (with maybe II being the exception). Each game (minus II) deals with elemental crystals and has the Job system in some form - either directly involved with the player's choice as in I, III, and V, or ingrained directly into the story and characters in the case of IV. There is a clear line of progression through these games.

VI breaks from that line and, I would say now, starts the era that stretches on through VII, VIII, IX, and maybe X. There is a clear escalation in the cinematic ambitions of the series starting with VI. The game stretches the seams of what was possible with the SNES and reaches out with all its might to grab hold of what would soon be possible with the new disc based consoles. There are multiple scenes in VI that are screaming for FMV treatment and you can feel the frustration of the developers at being limited by the technology. I can practically how they might have intended some of these scenes to play out in 3D.

Further, the magicite system is much more reminiscent of materia, of the Junction system, or abilities in IX than it is of the Job system from the prior games. A clear break from tradition. There are still some holdovers with some character still aligning pretty well with Jobs, but overall it is in this game where we see a lot of those abilities disassociated from jobs and added into equipable items like, in this case, Relics.

I'll probably have VI beaten by this weekend, but can't say for certain. Looking forward to VII and going back through that one since I finished the remake. In this case I do think I want to try out some mods. I don't want to get too crazy, but there's a retranslation mod (Beacause) I'd like to try as that is my main concern with the original game. There's a couple of mods out there that upscales the FMV backgrounds. I had thought about doing something with the character models, but I think I'll leave that alone. That presume too much regarding the artistic intent, similar to my concerns about the FFVI mods.
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Re: Final Fantasy Megathread
Old 05-26-2020, 03:26 PM   #11
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Default Re: Final Fantasy Megathread

Beat VI. Moved on to VII. I did try on PC first. I installed the Reunion mod with another mod that most people refer to as "Satsuki's Fields" although I'm not sure if its technically called that. First impression was A+. The game looked great. The AI enhanced backgrounds looked amazing and the new character models outside of battles also looked good. These mods did really well at addressing some of the visual issues of the game while still keeping it feeling like a PSX game, if that makes sense. The new translation was alright although I didn't get to some of the more infamously muddled scenes.

Unfortunately, I experienced a crash after a battle in the train graveyard. No big, expected something like this to happen a little more often than usual, no big. Then again after fighting Hojo's monster in the Shinra building. That was frustrating as it was right after a boss battle, but it was a long while since the previous one and everything worked again after rebooting the game, so okay. But then again after fighting the robots in the elevator.

That was too high a frequency for me to ignore, so I looked it up and alas this is a known issue with the mod. There's a chance of a crash after every single battle. I researched a bit to try and see if there was some workaround. Maybe if I disabled the new character models that would do it, or something. But then I saw that there's another glitch that makes Cosmo Canyon impassable somehow due to the new translation. Well a better translation was 87% of why I wanted to mess with the mods in the first place, so I gave it up at that point. These issues would be fixed eventually, but I wasn't going to wait.

Still wanted to play through the game, though, so bought it on PS4. The 3x speed and power boost is really nice. Using that, I was able to speed through all of Midgar in just over 2 hours. Once I caught up I've tried not to abuse it, but it has made some of more menial tasks much more bearable (stealing items, walking through some of the longer passages, etc.)

I really wish we could get a Definitive version of the original FFVII at some point. Unfortunately the Remake seems to make that less likely anytime soon (not that it was ever very likely for some reason). Just a retranslation at least would make me happy but especially something like FFVIII Remastered (which I will be playing next) would be very nice.
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Re: Final Fantasy Megathread
Old 06-02-2020, 10:34 AM   #12
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Default Re: Final Fantasy Megathread

Have moved on to VIII. I actually knocked out VII pretty quickly, so have been working on VIII for a bit; I think I'm nearly done.

Originally, I did not like VIII. I think the first time I played it I ended up giving up partway through (IIRC, I think it was near the end of the game, TBH) as I brute forced my way without really understanding the Junction system and got stuck in a point where I couldn't beat a boss and couldn't go back to fix my Junctions. 10 years ago may have been the first time I actually beat the game and understood the system; I don't recall if that was second or third time playing it through.

The Junction system really isn't all that difficult to use, but it is a lot and that is very intimidating coming into it for the first time with expectations set by previous games. There are just a lot of differences and ripple effects those differences have on how to really play this game. Equipping summons to learn abilities doesn't sound that different from FFVI's magicite system or even FFVII's materia system, but there is so much more. Boosting your stats with magic makes levelling up less substantial which is increased by monsters levelling with you. This means you are discouraged to have random battles and you can get access to abilities removing random battles pretty early (one of my mistakes in my first playthrough was not working towards that ability because I didn't understand monsters would get stronger as I did).

Having an inventory of magic rather than MP and needing that magic to junction with makes you less likely to cast spells and more reliant on items. But not fighting battles would limit how much money you earn (battles being the traditional way to earn cash in RPGs) so instead you have a salary based on how well you play the game (although the mechanics of this are very hidden and don't always make sense, particularly in the context of an RPG). Equipment is also no longer a thing. You can upgrade your weapons, but honestly I don't know if I've ever just naturally gained the items needed to upgrade my equipment even one time. I always need to refer to a guide to figure out where I can get those items in order to upgrade, and the bonus isn't even that big.

There's just a lot.

Ultimately, FFVIII just really isn't my favorite Final Fantasy. The Junction system is fine once you get the hang of it, but I prefer the more traditional experience. I'm not a huge fan of the story either. It is famously supposed to be this grand love story, but I don't think Squall's and Rinoa's relationship is that big of a deal until all of a sudden it is. It feels like it comes out of nowhere and isn't really earned. There are several other romances in the series I prefer.

Unrelated: In the course of playing the series this time I've learned my kids are graphic snobs. They enjoy watching 3D games more than the 2D games and my son made a comment about how VIII was his favorite so far as it the Remaster looks so much nicer than any of the other games. My daughter also made like an "ugh" sound when I moved from the modded VII to the original VII when she saw the downgrade in character models and backgrounds.
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Re: Final Fantasy Megathread
Old 06-11-2020, 03:07 PM   #13
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Default Re: Final Fantasy Megathread

Kids these days.

I feel like you are moving through these pretty fast. Have you used any emulators or anything speed up battles and whatnot?
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Re: Final Fantasy Megathread
Old 06-13-2020, 11:45 AM   #14
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Default Re: Final Fantasy Megathread

The newer releases of the game have "boosters" that really helps make going through much quicker. You can speed up the gameplay, turn off random battles, and keep your team's health at 100% and fill their Limit Breaks/Trance/Overdrives, etc. I haven't kept these things on the whole time, but it has helped cut down on grinding and some of the minigames. Chocobo Racing in VII is a lot quicker at 3x speed, for example.

I also haven't really had much else to do. With the COVID situation we aren't getting out, so we're just kind of chilling at home. I play Final Fantasy, the wife plays Animal Crossing, the kids play Animal Crossing or Mario Party or we also got the Clubhouse Games.

********

Speaking of moving quickly, I'm now on X. VIII goes by very quickly when the game itself encourages you to bypass random battles. Drawing would usually take in that time space, but at 3x speed and turning on invincibility I was easily able to nab 100x of each spell without a sweat. Stats at near max and enemies at low levels and I breezed through.

IX took me a little bit longer. I beat VIII right after my last post and IX only yesterday, so a little over a week for IX. IX has always been one of my favorites. It just overflows with character in everything. There's clearly a lot of love put into that game. If I have a complaint about IX, its that taking time to learn each ability from weapons kind of holds you back from using new equipment. Its fine if things flowed along well, but I feel like you get new weapons with new abilities at a much quicker pace then you learn abilities. You could just skip abilities, but that feels wrong. Small complaint, but its there.

**************

Having reached X, I was thinking again about the structure of the series. I feel confident you can clearly define an era of the series from I-V and VI-IX can also definitely be group together in the same way. Its harder to say whether X should be included in that group, or lumped in with XI-XV (or some other way.

X was a big departure for the series ditching the traditional level up system (for the first time since II) in lieu of using the new Sphere Grid system. It also ditches the ATB system introduced way back in IV for the first time and introduces the one-time only CTB system (with that said, the CTB system in a lot of ways feels like the ATB system, just instead of waiting for bars to fill it just figures out ahead of time whose turn would go when). With that, it would be easy to mark this as the start of the modern era. Moving forward from here, its a lot harder to draw a clear line of progression in each game as the series moves from single player to MMO and back and again and different gameplay systems are introduced and dropped with each iteration. You also have a lot more sequels and spin-offs than before (again, something introduced with X).

With that said, X also just feels a lot more like a classic Final Fantasy game than anything that came after. Maybe its the random, turn based battles. Maybe its the characters have clearly defined roles (if not necessarily evoking the old job system as clearly as IX did). I also have to consider that maybe I think of it this way only because it was the most recent game that had been released when I first really dived into the series. Final Fantasy was, in its entirety, I-X when I first really experienced the series as a whole and I have to admit that this experience may bias me into demarcating the series into X and before and then later.
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Re: Final Fantasy Megathread
Old 06-24-2020, 09:53 AM   #15
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Something interesting about X this go around is that while I have been enticed into doing some of the extra sidequest content for most of these games, that was not true for X. I love the story, the characters, the battle system. I even enjoy the Sphere Grid. But everything outside of that primary story experience and gameplay trail just is not fun or interesting or rewarding.

One major part of the problem is there isn't a lot of incentive to explore. Getting around the world is a pain due to the way it is designed. With no sense of overworld and everything being a straight line, more or less, from beginning to end it makes travelling backwards much more trouble than previous games. The story as well disincentivizes this by having a clear goal and the only way to get there is to constantly move forward. This works great when experiencing the main story itself, but to break off and do anything extra it feels like you have to rebel against the world a little more than in other games. And, of course, you don't get an airship (which in this game just functions as a set of warp points) until just before the final dungeon. This timing wouldn't be a problem itself as you don't an airship until near the end in most FF games, but this is really only method you have to go back to previous areas without spending hours walking down a single path fighting random battles (and then again going back).

Maybe this would be fine except all or most of the side activities are terrible and the objectives needed in order to get the legendary weapons are insane. The lightning "game" is the prime example. There's nothing to really figure out. Its not particularly a test of skill. There is no entertainment factor to it. It is a test only of your patience.

Comparatively, XII takes a much nicer approach to side activities, primarily hunts. Not only are they fun and interesting to battle these monsters, but traveling is so much easier. From nearly the beginning of the game you have access to warp points to easily get to different places. The world is also designed around a single city, Rabanastre, as kind of a central hub so even without the warp points its not too difficult to walk from place to place, particularly considering you can avoid enemies if you choose.

*****

On a separate point, I don't know if I ever really noticed just how big of a leap visually the series went from X to XII. I mean, I knew XII looked better as to be expected comparing an early console lifecycle game to a late lifecycle game, but still, wow. I'm playing the HD rereleases of each game and the improvement in character animations is really astounding. Facial animations particularly stands out. X was obviously trying to animate the 3D face models for facial expressions. I think XII might be be using subtle texture changes to simulate expressions? Either way, it allows for surprisingly nuanced performances from the character models.

I'm also generally a defender of the voice acting in X as the issues mainly stem from sound design and localization issues rather than the acting itself, but without those sound design and localization issues, there's not doubt that the performances in XII are allowed to stand out as a much more positive aspect of the game's story in XII.

*****

So far I still probably overall prefer X to XII based on the story and characters; I'm also more a fan of the turn based battle system to XII's Gambit system, but there's no denying XII was a big leap for the series in multiple ways.
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