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Re: Legend of Zelda: Skyward Sword
Old 11-23-2011, 05:22 PM   #151
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Default Re: Legend of Zelda: Skyward Sword

Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control.
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Re: Legend of Zelda: Skyward Sword
Old 11-23-2011, 05:23 PM   #152
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Default Re: Legend of Zelda: Skyward Sword

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Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control.
Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.
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Re: Legend of Zelda: Skyward Sword
Old 11-23-2011, 05:37 PM   #153
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Default Re: Legend of Zelda: Skyward Sword

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Originally Posted by Angrist View Post
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control.
Most of the games really wouldn't benefit from motion controls, if anything, would make them a lot easier me thinks.

I do like a lot of the small ideas introduced to be carried forward, namely turning the dungeon/boss key into a mini-puzzle in itself. Even if fairly simple.

Or just have your sword be able to have multiple direcctions.
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Re: Legend of Zelda: Skyward Sword
Old 11-23-2011, 05:54 PM   #154
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Default Re: Legend of Zelda: Skyward Sword

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Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.
Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait.

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?
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Re: Legend of Zelda: Skyward Sword
Old 11-23-2011, 07:51 PM   #155
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Default Re: Legend of Zelda: Skyward Sword

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Originally Posted by Angrist View Post
Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait.

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?
Well I read that as him meaning every game. Not just zelda.
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Re: Legend of Zelda: Skyward Sword
Old 11-24-2011, 04:04 AM   #156
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Default Re: Legend of Zelda: Skyward Sword

Ooh ok, my bad. Just Zelda.

Wait, does The Elder Scrolls still enable usermade mods? I'd love to see some guys enable WM+ controls for Skyrim.
Edit: It wouldn't really add much, because the game isn't made for it. No enemies where you have to attack from a certain angle etc. But still, it would give you more sense of actually swinging a weapon.
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Re: Legend of Zelda: Skyward Sword
Old 11-24-2011, 01:30 PM   #157
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Default Re: Legend of Zelda: Skyward Sword

Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.
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Re: Legend of Zelda: Skyward Sword
Old 11-24-2011, 04:05 PM   #158
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Default Re: Legend of Zelda: Skyward Sword

I do think that each area is bigger than we usually see in Zeldas. It feels bigger than Ocarina of Time and Twilight Princess.
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Re: Legend of Zelda: Skyward Sword
Old 11-25-2011, 12:24 AM   #159
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Default Re: Legend of Zelda: Skyward Sword

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Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.
How so?
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Re: Legend of Zelda: Skyward Sword
Old 11-25-2011, 12:29 AM   #160
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Default Re: Legend of Zelda: Skyward Sword

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How so?
You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.

1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook

So I can see folks having issues with going through the same areas multiple times
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Re: Legend of Zelda: Skyward Sword
Old 11-25-2011, 10:35 AM   #161
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Default Re: Legend of Zelda: Skyward Sword

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You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.

1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook

So I can see folks having issues with going through the same areas multiple times
This kind of sounds like what you have to do in Donkey Kong 64 once you gain access to the rest of the characters, in order to complete the game 100%

I still haven't played the game (I know, what am I waiting for), but if that really does turn people off, it sounds like it would be justified.
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Re: Legend of Zelda: Skyward Sword
Old 11-25-2011, 11:33 AM   #162
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Default Re: Legend of Zelda: Skyward Sword

I personally always loved a huge zelda world. When they were too small I was just thinking to myself, man this is the end of the known world here? That's it? It was always fun having many different places to explore and many different routes around the land to get you from place to place. I think this was best done in Twilight Princess so far, but I've yet to see how it is in Skyward Sword. I am getting it for Christmas, so I'll be late to join everyone in their comments.
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Re: Legend of Zelda: Skyward Sword
Old 11-25-2011, 06:42 PM   #163
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Default Re: Legend of Zelda: Skyward Sword

Hm, SS also has many different routes around the land. There are also less 'dead spaces' between areas, so it feels more like a real place. I haven't seen everything yet, but so far it doesn't feel too small.

Anyway, the Trials are so pretty...
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Re: Legend of Zelda: Skyward Sword
Old 11-26-2011, 12:35 PM   #164
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Default Re: Legend of Zelda: Skyward Sword

The thing you have to remember though is that each area is more complex and full than any of the other 3D areas. You have enemies and obstacles and puzzles impeding your progress; its not just an big empty plain. Also, you don't just return to the same exact area. I've only returned to the first "area" so far, but it opened up another section of that area.

I was pretty annoyed when I had to go back through the first dungeon, though. Like, what is this about?
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Re: Legend of Zelda: Skyward Sword
Old 11-28-2011, 11:12 AM   #165
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Default Re: Legend of Zelda: Skyward Sword

So, I just remembered something.

Remember a thread from, like, 10 years ago before The Wind Waker was even revealed? It was an absolutely massive thread speculating about what "Zelda128" would be like. Anyway, one of the many ideas thrown out there was that Link's sword could be 1:1 control via the GCN's C-stick. You would swipe by moving it from side to side and could wave it around, etc.

I remember thinking it was an absolutely horrible idea at the time.
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