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Something about Metriod gameplay mechanics...
Old 06-28-2002, 04:49 AM   #1
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Default Something about Metriod gameplay mechanics...

Well Metriod is a very promising game, but the question is will it make the tranzition fro 2d to 3d without losing it's appeal and beauty.

I've seen the trailer and the levels looks stunning (not graphicly) but the atmosphere and design is well made.

But when I started reading about the way you control the game, I found a load of serious problems.

1. You can look up or down ONLY when you are standing.
2.You have an autoaim button that is not even optional, it's just there and you can do anything about it. That means when you see an enemy you just stand therem press the autoaim button and shoot. WHERE IS THE STRAFING, CROUCH and tactics part of the game??
3. You can shoot and auto aim only while standing.

Seriously how can those idea fit into a FPS??

Now before Anargist comes and tells me Metriod is good because it's Metriod... I'd like you to explain to me how this works, or maybe I simply don't understand the play mechanics. But something seems seriously wrong.
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