Quote:
Originally Posted by BreakABone
I think it has possibilities, I recently played Alpha Protocol, and while the end suffers the same fate (multiple endings, but really only 3-4 with some variations)
I think the decisions in that game are handled a lot better in Mass Effect as you see the immediate and long-term effects, and the game tends to be nice enough to point it out to you..
Oh you helped so and so first, he'll be able to assist you on this mission if you choose.
Oh you spared what's his face, his allies will not be a threat to you on this mission and has left a secret cache of weapons for you.
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That's not the point I was making at all, I'm talking about a game
series being based on choices. As in having the sequel reflect choices made in the first, and then the third entry reflecting choices made in the first two.
At some point there are too many options for the developers to cover them all in a meaningful way, so the choices you make from game to game get generalized or made irrelevant.