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Re: This or That: Final Fantasy Series
Old 03-07-2010, 10:12 PM   #25
TheSlyMoogle
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Default Re: This or That: Final Fantasy Series

Haha so here is how the FF thing works to clear up confusion:

Final Fantasy 1 - This is the same game in the US and Japan.

Final Fantasy 2 - This game was unreleased in the US in its NES iteration. Eventually remakes of both 1 and 2 would be released on the gameboy advance (Do believe was just called final fantasy 1 and 2, and do believe they were ports of the wonderswan remakes), and also as Final Fantasy Origins for the PSx. Both were remakes graphically with slight system changes (Basically making them much easier, which wasn't a bad thing for those 2 games because they were pretty dumb in terms of difficulty thanks to the equations used for damage calc and the like. The updates basically made them playable) Speaking of games that weren't standard level up procedure, let's talk about this game. When you performed an action in FFII you gained exp, so doing a certain action would make you more adept at that action. Of course you could abuse the hell out of it, like attacking each other and healing off the damage etc. This game also introduced us to... CID, and also the Chocobo.

Final Fantasy 3 - This game was unreleased in the US, but would eventually get a DS remake and overhaul, which would make its way to our shores. This game introduces the job change system, and it wasn't implemented very well. Unfortunately the remake didn't help much, as they didn't tweak the game system too much, and the game was still retarded. Characters didn't have separate levels from their job levels, so if you needed to change a job for some reason, it was a pain in the ass. Basically it made grinding all jobs for all characters a really good idea. Hey, this game introduced Moogles though. Moogles + Job System = Badass already.

Final Fantasy 4 - This was released as 2 in the US and 4 in Japan. Since the release of the original 3 here it was changed to 4 here. It was also released as part of Final Fantasy Chronicles on the PSx, which bundled Chrono Trigger together with 4. Again it was remade graphically, and released on the DS as final fantasy 4 ds. It was the first final fantasy game released on the SNES, and as such set sorta set the standards not just for FF games, but also for RPGs in general. It had a really fleshed out story, and a pretty awesome battle system and the characters were pretty awesome. This is really where things started to be amazing.

Final Fantasy 5 - This game wasn't released originally in the US. Since that though it was released alongside Final Fantasy 6, in Final Fantasy Anthologies. For the US it was made easier, but overall not a lot of changes. However due to the fact that SNES roms and emulators blew the fuck up about 2 years before Anthologies was released, there was a very well done fan translation of the Japanese ROM that spread like wildfire on the internet. This game returned to the Job system, but pretty much managed to do it right. Honestly the story for the game is nothing to write home about, and it's a relatively short game, but the battle system was amazing for its time. This is the game where you really started having to think about battles. It was a great game. This game also introduced a little chocobo by the name of Boco. In following FF games there has been a Boco in pretty much every game.

Final Fantasy 6 -This was released as Final Fantasy 3 in the US, then later changed to Final Fantasy 6 when it was released in Anthologies. It was ported to the game boy advance later on with added content. This game was basically the cake. This is pretty much the game where Square actually got it right finally. Before I played this game, I had beaten 7 and was looking for a way to kill time until 8. Heard about this, and rom-ed it up. I was super impressed, and not just because you could play as a moogle. There basically wasn't a whole lot of difference between 6 and 7 except characters and story, and for me 6 won in both of those. Oh also the game was a bit more complex in terms of battles and such. Maxing stats in that game was so cool, and it took so much awareness. Truly a stellar game.

Final Fantasy 7 - This is the game that started the confusion. Basically it came out in the US as 7, it got all this press before it was even decided the game would drop on our shores, and people were all "WHAT THE FUCK? THIS GAME IS SWEET BUT ISN'T IT FF 4?" There were a bunch of articles at the time about it, people got pissed that FF games weren't released here, they got over it and spent countless hours with 7 instead. This game was a big deal because A.) It was basically the first 3D RPG. B.) It had all these beautiful cutscenes. C.) You had a character that was totally sweet and wonderful and all things pure and good die right in front of you, and for some fucking reason Phoenix down didn't work. You grew to love Aeris, and Square murdered that bitch. D.) It was set in a futuristic location, and all kinds of crazy shit was mixed in with magic it was totally baller, no RPG had ever done that b... wait a minute Chrono Trigger. Basically 7 got a lot of hype for mixing up a bunch of stuff that like 4 different RPGs had going for them on the SNES, and also because it somehow reached the masses. I knew shit was fucked when the rednecks in my classes were talking about how sweet cloud was. I mean... I didn't even like cloud, so I knew some shit was up. Anyway it is what it is, and the majority of people will still say this is the best RPG EVAR MADE!

Final Fantasy 8 - This is the game that when people are like "Is there no bad FF game?" that gets shouted out first. Highly underrated. You know why? Because there are few people out there in RPG land who were smart enough to fucking understand it. That's right I just called a lot of you idiots. I'm not talking about story, that shit was ok. I'm talking about battle mechanics. This game was so beautiful in the way that it worked mechanically that people were like "DURR! I R LEVEL 900, YET I R DIE IN 1 HIT TO MONSTAR?!" Straight up, leveling up in this game was something drastically different from previous FF games. It was implemented beautifully as well. Junction system, I'm sorry that the US was too stupid to understand you. The Japanese got it just fine, and it's still like up there on the JP list of goodness.

Final Fantasy 9 - Nine was basically a throwback to the older games, notably 4ish type of games. It had the kinda medieval thing going for it that the older games had. To be really honest, it was tons of fun. I would also it has hands down the best soundtrack of the series. Not much more to say about this one, except it was the first game to kinda teach you skills dependent on the equipment you had on. That was annoying and neat at the same time. Not using a better equipment because you hadn't learned a previous skill yet blew ass. Especially in Mage land because those skills took forever to learn and mages are 10 different kinds of weak/fucked.

Final Fantasy 10 - This game has FF7 syndrome. First big RPG of a new gen. It was pretty, really pretty. Unique battle system with the ability to change characters in the battles, and also the elimination of Active Time Battles basically. Thanks to delay sword or whatever, I beat that games so hella underleveled. Oh that and the sweetness that was Valefor. Sphere grid was a new (And shitty) way to level up, which included such fun ventures as playing a board game with your levels and hoping you had the right spheres to set so you actually benefited from moving around on that board. Lame ass Characters and lame ass story. Really people. Oh and possibly the worst voice acting I've ever heard in any game to date. At least any game that was considered good.

Final Fantasy 11 - Basically Square tried to jump on the MMO train thanks to Everquest, and they succeeded in creating the worst Pay-to-Play MMO ever. People were like "OMG FF ONLINE" and that's what kept it going. Also because they probably never touched WoW which was far superior in every aspect. I love FF universe and all that, but please don't make shitty games that cost 14.99 a month. Kthnx.

Final Fantasy 12 - So Square tried to do something different here, AI controlled characters, Free range type battles, kinda like an MMO. A pretty decent story that was all too similar to Final Fantasy Tactics.

While we're on the subject though, I would say if you're looking for good RPGs, most of these games aren't really worth playing.

1,2 and 3 are highly skippable. 4 brings fond memories, but by today's standards I would say skip it. 5 is all skip. I would suggest skipping 10 and 12 as well.

There were so many great RPGs for the SNES and PSx that don't start with the words Final Fantasy. Play them instead.

Also Vampyr, if you've never played Chrono Trigger, now is the time. Going to make a bold statement and say it's probably the best RPG ever. Hope someone argues that one with me




Quote:
Originally Posted by Xantar View Post

Penelo: No, that can't be it. People have been doing free-flowing dialogue with realistic pauses for years. Just look at any Disney movie.

*pause*

Vaan: Yeah, I guess that's true. I wouldn't worry about it, though. Since our acting isn't nail-on-chalkboard awful, all the videogame reviewers will claim that we have awesome voice actors. People won't notice a problem until that Xantar guy points it out, and nobody cares what he says anyway.
Uh... Not trying to defend a mediocre game, but this was done to help with localization to prevent the lameness that was FFX voice acting. Don't know if you remember, but in 10 the lips were so out of sync and everything was really fucked up. Yeah it was a shortcut way to fix that stupid shit, but I guess it kinda worked.
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