Are you saying Half-Life doesnt have a plot?
And the reason Valve didnt give Gordon a voice is because they wanted the player to speak for him. Like if Alex said something stupid, you might tell her to shut up. Or if something explodes beside you, you might say "holy fucking shit balls!".
I mean, maybe not literally out loud, but in your mind.
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I'm not saying platformers aren't as credible as other types of games or that they need stories, but in a character-based vote, I think personality should be what matters.
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The problem with that is that characters have a limited personality. They will just say and do the same things.