Dyne, do you make more money the more your game sells?
I've been curious about this. I know that PR teams' bonuses can be directly impacted by aggregate review scores, but I've never heard anything about this bit that I can recall.
Obviously success at market has indirect positive effects, but I'm curious about what kind of direct monetary incentive, if any, is tied to a game's sales specifically for average developer #137.
Also, do you get something for each copy of Dr. Mario Wii, you filthy viral marketing sleaze.
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