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MMORPG Time Limits
Old 01-25-2008, 10:25 AM   #1
Professor S
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Default MMORPG Time Limits

China just recently imposed time limits on the single user gameplay of those that play it. I've never been one to agree with much of anything China does, but with the negative impact of MMORPG's on a gorwing segment of the gaming population, I have to say I might agree with their philosophy, if not their execution.

Ideally, I'd like the industry to recognize the need for time limits on their games. In the end, not only do I think it would be much healthier for those who play them, but also I think it would increase the profits for the company.

Here's my reasoning: Many that are MMORPG fanatics play for 12-18 hours a day at time, allowing them to level quite quickly. Now, with this much activity, I imagine that they could become bored with a game quite quickly once they top off, and then move to another MMORPG, and then switch back, etc. This happens pretty often, from what I hear. By limiting the time that a user can be on per day, not only will they "have a life" but it will also increase the length of time that these power levers need to get to where they need to be, therefore increasing the number of consecutive months of sunscription fees.

Of course, those limits would key on IP Address and not account information.

I think its a win-win, what about you?
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