Well this is taken from IGN's interview
Quote:
IGNcube: Is this why the visuals don't seem to be a leap over Mario 64?
Miyamoto: I guess you could say that's one reason. The other thing is that we're trying to create this idea of a really, bright, sunny and tropical world. And when you get into these very bright, vibrant colors it becomes difficult to do some of the graphics that you see in, say Star Fox. If you look at Star Fox, you see each individual hair coming off Fox's face now -- showing off some of the real power of the GameCube. That's great. But with Mario Sunshine we're looking to have all kinds of things going on-screen at once in this incredibly vibrant world.
Iwata: And besides, it's about how the different teams want to use the power of the GameCube. How they want to use it to add their own touch and feel to their specific games. If everybody tries to do the same thing people would get bored very soon.
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Well I guess some of it makes sense..I mean StarFox has beautiful fur and graphics.. well Mario has bouncing landmasses..