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Feast your eyes on the graphical brilliance that is...
Old 09-05-2002, 02:31 PM   #1
Perfect Stu
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Arrow Feast your eyes on the graphical brilliance that is...

...Tom Clancy's Splinter Cell








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Old 09-05-2002, 06:41 PM   #2
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He's in the same exact position for several shots... I hope the game does have him tip toeing half crouched like that through the whole thing...


*remembers the game is a stealth game*


*shrugs*
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Old 09-05-2002, 07:07 PM   #3
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must of been some kick in the 7th pic. i mean his foot is right thro the guys knee.


that must hurt.
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Old 09-11-2002, 01:27 PM   #4
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The textures are gorgeous, but they are nothing unless they implement bump-maping. Look how ugly the boxes, his gorgles and the ground are and look how good the bricks look. Now imagin the effect seen in the bricks to be all over how much that will improve the visuals. Very good nontheless
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Old 09-12-2002, 06:08 PM   #5
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im getting splinter Cell for christmas i cant wait
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Old 09-13-2002, 10:02 AM   #6
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Every time I see those pics of the shadow of the bars on that guy, I see that it's not real-time projected. I mean the shadows are so straight or whatever it's called, although they're projected on a round shape (his back).
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Old 09-13-2002, 12:26 PM   #7
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Quote:
Originally posted by Perfect Stu
you talking about this one Angrist?

I don't see any round shadows on his back
i think thats his point. shadows like that would normall slope down his back a bit and they're perfectly straight. one would have to have a back as flat as a tabletop to have shadows that go straight like that.


(im not picking or anything, cuz i wouldnt care either way. i just think thats what HE means. sorry if it isnt. hehe )


kinda like the shadow on mario. if you look at it. when mario jumps. and doesnt move. his shadow stays perfectly still......... in real life his shadow would kinda move and stretch as he jumps.
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Old 09-13-2002, 12:37 PM   #8
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*edit* my bad
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