Quote:
Originally Posted by Zen
I understand the advantages for the kara throw but I cant seem to pull them off on demand on an actual fight, last game i really tried was, third strike, but i only got it like once every 8 tries or so, the rest i would just do the attack i was trying to cancel, so i let it go. Training mode, awesome, actual match, no way.... its like now in 4, ryu's shoryu ->FADC -> Ultra, I can do it on wake up, but not in a combo for some reason.
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Well when I did play 4 I played chun and she doesn't have too much of that FADC thing going on really. So I have no tips for that, but depending on if you're using a pad or a stick:
On stick to kara throw all I would do is position my fingers in a weird claw looking thing. I wish I could take a photo lol. Basically middle finger for the normal and it would be a bit closer to the buttons than my thumb and index finger. So I would just hit it down really fast. It almost sounds like the 3 are hitting at the same time but they aren't. It took a little while, but I finally committed it to muscle memory. I think the biggest thing that helped in fighting games (Especially guilty gear for me) was like once I could consistently do something in training mode all day, committing myself to constantly doing it in matches, even if I screwed it up. Eventually you just are so used to doing it, that it comes to you all the time. It works out eventually.
With a controller the best way to do kara throws is to set a throw button on one of the shoulders and then do the same thing with both hands, making it sound like they're hitting at once but the normal you're canceling gets hit a split second prior to.
Hope that helps a bit.