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Re: Xbox 360 vs. PS3 Spec Analysis
Old 05-25-2005, 02:38 PM   #31
Dyne
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Default Re: Xbox 360 vs. PS3 Spec Analysis

That's annoying. Here Universities did the paradigm shift from C++ to Java, and now people are still going to be using C++ in the future.
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Re: Xbox 360 vs. PS3 Spec Analysis
Old 05-25-2005, 02:48 PM   #32
Null
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Default Re: Xbox 360 vs. PS3 Spec Analysis

Quote:
Originally Posted by Dyne
That's annoying. Here Universities did the paradigm shift from C++ to Java, and now people are still going to be using C++ in the future.
Java was never going to replace C++, only thing good about java is that it runs on all the different platforms, but it was never better then C++ for anything, Java actually runs like 10 times slower then C++.
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Re: Xbox 360 vs. PS3 Spec Analysis
Old 05-26-2005, 11:17 PM   #33
gekko
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Default Re: Xbox 360 vs. PS3 Spec Analysis

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Originally Posted by Sony
It doesn' t matter which processor is more widely known. It's the way they access it in terms of coding. Cell has been confirmed to be running on C++ programming....
It doesn't? Sure does.

Like I said before, it's not the coding, it's the libraries. The different way that the processors handle and display information, the different way they store information into memory. It changes between systems. If you want to get good performance, you need to rework the engine to work with that specific hardware.

If it worked like you say, porting a game would be no different than putting the game on a different disc. It's not that simple.

The processor doesn't read C++ either. Programming languages are designed to be a modified form of English, and then you compile it, put it in machine code.
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