Stu's Virtua Fighter 4 Impressions
			 
			 
			
		
		
		
		When I brought home this highly anticipated title on Wednesday, I was in for a couple surprises. 
 
When I first started playing, I started losing.  Badly.  I was mashing buttons and getting raped while doing so.  The game was too hard, too frustrating, and boring at that. 
 
Then I marched back to my local EB and bought the guide book.  I picked a character that was suited for beginners.  I learned a couple of her simple but VERY effective combos.  I learned how and when to block.  And then, I entered "Kumite" mode.  Kumite, to put it simply, is a never-ending single player tournament, which keeps track of your wins, losses, experience, and most importantly, RANK.  In order to achieve a higher rank, you must win a few fights in a row, then you'll enter a "ranking" match.  It's quite simple.  If you win, you move on to the next rank.  If you lose, you'll have to pull off a few more wins in a row until you get another chance.  It's the best single player mode in a fighter I've ever seen.  Pure fun. 
 
I've studied a few simple combos, and I've made my way through Kumite with a 25-6 record so far.  But I'm starting to lose.  It's getting tough.  I can tell this game is by far the deepest, most playable fighter I've ever played. 
 
The graphics in this game as also a big bonus.  Huge polygon counts, animations that are poetry in motion, nice shadows, lighting, water, and special effects.  The game does have alaising issues though.  But overall, a very nice looking game. 
 
What would I rate this out of 10?  About a 9.2.  So far.  And I'm not even a fighter fan.   My suggestion?  Buy this game.  Study the combos.  Enter Kumite.  Then have a blast. 
 
-P~S 
		
	
		
		
		
		
			
				__________________ 
				-Perfect Stu- 
"You do NOT want to scare me, junior"
			 
		
		
		
		
	
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