when they stray away from the 'zelda style' people complain. and when they do the same people complain. they cant win with everyone.
it did feel a bit like going from dungeon to dungeon in the end. but i used thoes times to go exploring and doing side missions and things before going back to the next dungeon, so it filled up a bit.
there a couple things they added that were really neat. a couple cool weapons. and that hover thingy i really wish they used a lot more in the game because that sweet when it was being used.
not the greatest zelda but definently one of the better ones. at least it kept me playing thro the whole thing. windwaker got me so board around the wind temple and triforce hunt that i stoped playing, and before i knew it years had passed without me finishing it. (altho i finally picked it up and finished it before i started TP)
same with MM, i got so bored at one point i stoped playing. and still have never finished it. (mainly because i'd have to start all over to remember what was going on now)
but i liked the storyline in TP.
problem with making a zelda harder, is the game gets insanly frustrating. not because its hard. but because of not knowing what to do.
theres some bosses that you have to spend a bit of time to figure out how to attack them... and if they were harder, you'd keep dying before you figured out how to beat em. and i really hate using a guide or something for help. but harder to fight and still be able to know how to fight em would be good. need a balance there.
and i miss the cartoon look of WW. i'd like to see this game, with an older link. all in cell shading.

altho the game does look good anyway.
this one would probably be in my top 5 zelda games.