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Motion Control and the Industry
Old 05-07-2010, 08:35 PM   #1
TheSlyMoogle
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Default Motion Control and the Industry

http://www.gamesradar.com/f/could-mo...50518191662024

This is a very interesting article. I enjoyed reading it.
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Re: Motion Control and the Industry
Old 05-08-2010, 01:42 AM   #2
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Default Re: Motion Control and the Industry

Quote:
Originally Posted by TheSlyMoogle
This is a very interesting article. I enjoyed reading it.
How nice of you to explain your opinions so thoroughly. And you managed to cram about as much substance and critical thinking into your post as is contained in that entire article, too!
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Re: Motion Control and the Industry
Old 05-08-2010, 03:20 AM   #3
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Default Re: Motion Control and the Industry

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Originally Posted by Xantar View Post
How nice of you to explain your opinions so thoroughly. And you managed to cram about as much substance and critical thinking into your post as is contained in that entire article, too!
I generally post my thoughts after I see what everyone else says about what I post. You can look at any of my threads and see that.
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Re: Motion Control and the Industry
Old 05-08-2010, 11:28 AM   #4
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Default Re: Motion Control and the Industry

I read the article last night, and was going to post my thoughts on it.

But seriously at this point, you all know the song and dance with me and the Wii. We are a month out from e3 to see the PSMove and Natal, I think its best to wait until then to make any type of response.
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Re: Motion Control and the Industry
Old 05-08-2010, 07:54 PM   #5
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Default Re: Motion Control and the Industry

Quote:
Originally Posted by TheSlyMoogle View Post
I generally post my thoughts after I see what everyone else says about what I post. You can look at any of my threads and see that.
A couple quotes so we can get the gist of the article instead of just taking your word that it's worth reading? No? Too much trouble? Well ok then.

Look, that article is an embarrassment. The advent of motion control is not going to cause a 1980s style videogame crash. After reading that article, I spent about ten seconds coming up with reasons why his comparison was totally inapt and I came up with this:

1. The videogame market is a lot bigger now than it was in the 80s. It's an order of magnitude bigger, in fact. This time, the videogame industry isn't going anywhere.

2. There may be sucky games being released now, but at least they fundamentally work most of the time. The games being released in the 80s didn't just fail to entertain. They were broken. E.T. was notorious for having a pit that you couldn't get out of if you fell into it. That level of broken design is not going to happen again no matter how many developers decide to jump on the cheap waggle bandwagon.

3. There is still plenty of profit to be had making hardcore games (however you define that term). In fact, the most profit is still to be had making hardcore games. If the advent of casual gaming was causing hardcore game sales to suffer, then he might have a point. But in actuality, AAA titles are now selling faster than ever before.

If I had spent another ten seconds thinking about the article, who knows how many other holes I could have punched into his argument. That article evinces an absolute failure in critical thinking not to mention either utter ignorance or willful blindness of the actual facts of history. I'd be embarrassed to see something like that coming from a freshman in college. I don't know why you enjoyed reading that article or found it so interesting, but the only interest I drew out of it was an example of how absurdly narcissistic and vapid the state of videogame "journalism" has become. I'm only glad he's not covering more important events in the world because then who knows how many idiotic comparisons he'd be inflicting on us if he was covering politics.
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Re: Motion Control and the Industry
Old 05-10-2010, 06:22 AM   #6
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Default Re: Motion Control and the Industry

Quote:
Originally Posted by Xantar View Post
3. There is still plenty of profit to be had making hardcore games (however you define that term). In fact, the most profit is still to be had making hardcore games. If the advent of casual gaming was causing hardcore game sales to suffer, then he might have a point. But in actuality, AAA titles are now selling faster than ever before.
But hardcore games also cost more to develop. Now look at how many 10 million + sellers Nintendo has had. They probably developed their games at 50% of the cost of a hardcore game. If it's not 10%.

So even though I think there's a lot of money to make with hardcore games, I don't think it delivers the biggest revenu.
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Re: Motion Control and the Industry
Old 05-13-2010, 10:38 AM   #7
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Default Re: Motion Control and the Industry

Quote:
Originally Posted by Xantar View Post
A couple quotes so we can get the gist of the article instead of just taking your word that it's worth reading? No? Too much trouble? Well ok then.

Look, that article is an embarrassment. The advent of motion control is not going to cause a 1980s style videogame crash. After reading that article, I spent about ten seconds coming up with reasons why his comparison was totally inapt and I came up with this:

1. The videogame market is a lot bigger now than it was in the 80s. It's an order of magnitude bigger, in fact. This time, the videogame industry isn't going anywhere.

2. There may be sucky games being released now, but at least they fundamentally work most of the time. The games being released in the 80s didn't just fail to entertain. They were broken. E.T. was notorious for having a pit that you couldn't get out of if you fell into it. That level of broken design is not going to happen again no matter how many developers decide to jump on the cheap waggle bandwagon.

3. There is still plenty of profit to be had making hardcore games (however you define that term). In fact, the most profit is still to be had making hardcore games. If the advent of casual gaming was causing hardcore game sales to suffer, then he might have a point. But in actuality, AAA titles are now selling faster than ever before.

If I had spent another ten seconds thinking about the article, who knows how many other holes I could have punched into his argument. That article evinces an absolute failure in critical thinking not to mention either utter ignorance or willful blindness of the actual facts of history. I'd be embarrassed to see something like that coming from a freshman in college. I don't know why you enjoyed reading that article or found it so interesting, but the only interest I drew out of it was an example of how absurdly narcissistic and vapid the state of videogame "journalism" has become. I'm only glad he's not covering more important events in the world because then who knows how many idiotic comparisons he'd be inflicting on us if he was covering politics.
This is a very interesting response. I enjoyed reading it.

I'm just jumping on the bandwagon.

I did try reading the article, but I couldn't get very far when my eyes kept rolling.
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