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Dead Rising Wii |
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07-16-2008, 08:21 AM
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#1
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Living Legend
BreakABone is offline
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Dead Rising Wii
It seems like Capcom has decided to port over Dead Rising to the Wii. Why port a 2 year old game is beyond me. But I had fun with the game on 360.
From what I could gather from the web and the scans.
-Downgraded visuals. As expected.
-More small scale feeling.
-Maybe a new camera angle to make the players feel more threatened.
-New stages and bosses and items.
-Picture taken may be out.
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Dyne on Canada's favorite pasttime,
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Re: Dead Rising Wii |
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07-16-2008, 08:34 AM
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#2
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Sappin' mah sentry
birdman is offline
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Re: Dead Rising Wii
A game this good deserves to be played by as may people as possible.
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Re: Dead Rising Wii |
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07-16-2008, 11:26 AM
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#3
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Village Idiot
DeathsHand is offline
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Re: Dead Rising Wii
Dead Rising was one of the exclusives I purchased the 360 for... And the first game for the console that I played through to the end...
ZOMG CAPCOM WTF!?!?!?
Not really.
If this port is anything better than mediocre, I'll be surprised...
"Small scale feeling"? Kinda sounds like the exact opposite of what made the original so entertaining...
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Re: Dead Rising Wii |
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07-16-2008, 01:28 PM
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#4
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Or should I say.. smanger
Dyne is offline
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Re: Dead Rising Wii
Eww. Stay away from the money-making scheme.
This has the possibility of being fun but I just know it's going to be downgraded gameplay if they're calling it a "port". 
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Re: Dead Rising Wii |
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07-16-2008, 05:25 PM
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#5
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Headcrabs!
Combine 017 is offline
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Re: Dead Rising Wii
I bet its going to suck.
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Re: Dead Rising Wii |
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07-17-2008, 05:10 PM
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#6
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Living Legend
BreakABone is offline
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Re: Dead Rising Wii
Some of the down porting sounds interesting. I know changes the game but curious how works out.
-Resident Evil 4 over the shoulder cam.
-No more time limit now mission based with Otis.
http://www.1up.com/do/newsStory?cId=3168849
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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Re: Dead Rising Wii |
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07-21-2008, 06:19 PM
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#7
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Living Legend
BreakABone is offline
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Re: Dead Rising Wii
Game is called
Dead Rising: Chop Til' You Drop
Quote:
CAPCOM® ANNOUNCES DEAD RISINGTM: CHOP TIL YOU DROP
Wii Gamers Prepare For a Zombie Invasion
SAN MATEO, Calif. — July 21, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Dead Rising™: Chop Till You Drop is in development for the Wii™ home video game system. Based on the critically acclaimed Dead Rising™, which has sold in excess of one million units since its release in 2006, Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.
Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.
Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.
The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.
Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.
Dead Rising: Chop Till You Drop includes the following features:
• Utilizes the same engine as Resident Evil 4 Wii edition.
• New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
• Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
• Improved save functionality allows for more seamless gameplay
• Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
• Anything in the mall is at Frank’s disposal
• Grab environmental objects like umbrellas and benches to use as improvised weapons
• Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
• Consume food and drink to revive health
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Word from Capcom
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“If you like RE4 Wii’s control scheme, you’re going to love this. I think it’s important to note: this isn’t a port. This is recreated from the ground up for the Wii. So while it borrows things like story and location, there are many changes from the 360 beyond the obvious graphical ones.” - Christian Svensson, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development
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I guess you could call it a Wii-Make.
__________________
Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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Re: Dead Rising Wii |
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07-21-2008, 06:21 PM
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#8
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Or should I say.. smanger
Dyne is offline
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Re: Dead Rising Wii
Nice, so it isn't a port. I approve.
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Re: Dead Rising Wii |
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07-21-2008, 06:35 PM
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#9
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Cheesehead
Bond is offline
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Re: Dead Rising Wii
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Re: Dead Rising Wii |
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07-21-2008, 06:57 PM
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#10
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Village Idiot
DeathsHand is offline
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Re: Dead Rising Wii
Quote:
Originally Posted by Bond
Dude, where are all the zombies?
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In the very beginning of the 360 version, the mall isn't exactly bursting at the seams with zombies...
Since you can see some zombies off in the distance in the third shot, I'll give it the benefit of the doubt and assume that those shots are from the very first hours of gameplay (even though this game uses a mission-based structure instead of the old time-based one)...
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Re: Dead Rising Wii |
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07-21-2008, 07:04 PM
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#11
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Cheesehead
Bond is offline
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Re: Dead Rising Wii
Well, I'll take your word for it, but I played the demo, and I remember quite a few more zombies during the first few minutes than are in those screen shots.
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Re: Dead Rising Wii |
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07-21-2008, 08:27 PM
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#12
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Or should I say.. smanger
Dyne is offline
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Re: Dead Rising Wii
Quote:
Originally Posted by Bond
Well, I'll take your word for it, but I played the demo, and I remember quite a few more zombies during the first few minutes than are in those screen shots.
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That wasn't the beginning of the game. 
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Re: Dead Rising Wii |
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07-23-2008, 04:29 AM
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#13
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Sunflower Seed Addict
flunkie44 is offline
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Re: Dead Rising Wii
Dead Rising: Chop Till You Drop 
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