Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Dead Rising Wii
Old 07-16-2008, 08:21 AM   #1
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Dead Rising Wii

It seems like Capcom has decided to port over Dead Rising to the Wii. Why port a 2 year old game is beyond me. But I had fun with the game on 360.



From what I could gather from the web and the scans.
-Downgraded visuals. As expected.
-More small scale feeling.
-Maybe a new camera angle to make the players feel more threatened.
-New stages and bosses and items.
-Picture taken may be out.
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Dead Rising Wii
Old 07-16-2008, 08:34 AM   #2
birdman
Sappin' mah sentry
 
birdman's Avatar
 
birdman is offline
Now Playing: Rawk Band 2
Posts: 312
Default Re: Dead Rising Wii

A game this good deserves to be played by as may people as possible.
__________________
  Reply With Quote

Re: Dead Rising Wii
Old 07-16-2008, 11:26 AM   #3
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default Re: Dead Rising Wii

Dead Rising was one of the exclusives I purchased the 360 for... And the first game for the console that I played through to the end...
ZOMG CAPCOM WTF!?!?!?

Not really.

If this port is anything better than mediocre, I'll be surprised...
"Small scale feeling"? Kinda sounds like the exact opposite of what made the original so entertaining...
  Reply With Quote

Re: Dead Rising Wii
Old 07-16-2008, 01:28 PM   #4
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Dead Rising Wii

Eww. Stay away from the money-making scheme.

This has the possibility of being fun but I just know it's going to be downgraded gameplay if they're calling it a "port".
  Reply With Quote

Re: Dead Rising Wii
Old 07-16-2008, 05:25 PM   #5
Combine 017
Headcrabs!
 
Combine 017's Avatar
 
Combine 017 is offline
Location: City 17
Now Playing: ...Always playing: Half-Life 2, Half-Life 2:Episode One, Half-Life 2:Episode Two, TF2, EVE
Posts: 2,007
Default Re: Dead Rising Wii

I bet its going to suck.
__________________
  Reply With Quote

Re: Dead Rising Wii
Old 07-17-2008, 05:10 PM   #6
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Dead Rising Wii

Some of the down porting sounds interesting. I know changes the game but curious how works out.

-Resident Evil 4 over the shoulder cam.
-No more time limit now mission based with Otis.

http://www.1up.com/do/newsStory?cId=3168849
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 06:19 PM   #7
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Dead Rising Wii

Game is called
Dead Rising: Chop Til' You Drop

Quote:
CAPCOM® ANNOUNCES DEAD RISINGTM: CHOP TIL YOU DROP
Wii Gamers Prepare For a Zombie Invasion

SAN MATEO, Calif. — July 21, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Dead Rising™: Chop Till You Drop is in development for the Wii™ home video game system. Based on the critically acclaimed Dead Rising™, which has sold in excess of one million units since its release in 2006, Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.

Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.

Dead Rising: Chop Till You Drop includes the following features:
• Utilizes the same engine as Resident Evil 4 Wii edition.
• New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
• Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
• Improved save functionality allows for more seamless gameplay
• Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
• Anything in the mall is at Frank’s disposal
• Grab environmental objects like umbrellas and benches to use as improvised weapons
• Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
• Consume food and drink to revive health
Word from Capcom
Quote:
“If you like RE4 Wii’s control scheme, you’re going to love this. I think it’s important to note: this isn’t a port. This is recreated from the ground up for the Wii. So while it borrows things like story and location, there are many changes from the 360 beyond the obvious graphical ones.” - Christian Svensson, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development
I guess you could call it a Wii-Make.
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 06:21 PM   #8
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Dead Rising Wii

Nice, so it isn't a port. I approve.
  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 06:35 PM   #9
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default Re: Dead Rising Wii

Dude, where are all the zombies?





  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 06:57 PM   #10
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default Re: Dead Rising Wii

Quote:
Originally Posted by Bond View Post
Dude, where are all the zombies?
In the very beginning of the 360 version, the mall isn't exactly bursting at the seams with zombies...
Since you can see some zombies off in the distance in the third shot, I'll give it the benefit of the doubt and assume that those shots are from the very first hours of gameplay (even though this game uses a mission-based structure instead of the old time-based one)...
  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 07:04 PM   #11
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default Re: Dead Rising Wii

Well, I'll take your word for it, but I played the demo, and I remember quite a few more zombies during the first few minutes than are in those screen shots.
  Reply With Quote

Re: Dead Rising Wii
Old 07-21-2008, 08:27 PM   #12
Dyne
Or should I say.. smanger
 
Dyne's Avatar
 
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
Default Re: Dead Rising Wii

Quote:
Originally Posted by Bond View Post
Well, I'll take your word for it, but I played the demo, and I remember quite a few more zombies during the first few minutes than are in those screen shots.
That wasn't the beginning of the game.
  Reply With Quote

Re: Dead Rising Wii
Old 07-23-2008, 04:29 AM   #13
flunkie44
Sunflower Seed Addict
 
flunkie44's Avatar
 
flunkie44 is offline
Location: Illinois
Now Playing: With your mom.
Posts: 654
Default Re: Dead Rising Wii

Dead Rising: Chop Till You Drop
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 03:10 AM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern