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Capcom vs. SNK EO Xbox details
Old 12-11-2002, 04:13 PM   #1
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Default Capcom vs. SNK EO Xbox details

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Capcom of Japan has revealed some additional details on the Xbox version of Capcom vs. SNK EO. Like other versions of the game, the Xbox version will feature 48 characters as well as single-player action, a versus mode, a practice mode, a survival mode, and an edit mode, where players can customize the colors of their favorite characters. In addition, the game will have support for Xbox Live, and players will reportedly be able to use their customized characters online. It's currently not known if Capcom has plans to split up games so that players using the EO-ism option (which lets players execute special moves with a simple tap of the right analog stick) can't compete against players using the other fighting systems in the game.
Capcom vs. SNK EO is scheduled for release on January 16 in Japan.

Source: Gamespot
Well, sounds pretty cool with the Xbox Live feature and all.
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Old 12-11-2002, 07:01 PM   #2
Dyne
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Whoo golly.. that's quite a deal. Hopefully it will have awesome gameplay... I mean, it doesn't take that much for Xbox to display fluid 2d graphics. Plus, being over broadband, I can only imagine this will be nothing short of amazing.
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Old 12-12-2002, 04:09 PM   #3
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Originally posted by Dyne
Whoo golly.. that's quite a deal. Hopefully it will have awesome gameplay... I mean, it doesn't take that much for Xbox to display fluid 2d graphics. Plus, being over broadband, I can only imagine this will be nothing short of amazing.
Graphically it should have no problem.

The game is awesome. I've been playing it for ages, but still prefer SNK fighters

The S type controller would be good, but you need a joystick for that game. So much better. I'd kick anyones ass on that game. Only problem is it'd be so laggy, everything would be 10 seconds ahead of properly doing it.
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Old 12-12-2002, 04:16 PM   #4
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Whatcho talkin' bout Bobcat? I have yet to experience connection caaused lag on XBL and I play Mechassault CONSTANTLY. I have heard it happens on Unreal, but only when it gets hot and heavy.

I 2D fighting game should fly on XBL sincce there's really not that much to it.
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Old 12-12-2002, 04:34 PM   #5
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Originally posted by The Strangler
Whatcho talkin' bout Bobcat? I have yet to experience connection caaused lag on XBL and I play Mechassault CONSTANTLY. I have heard it happens on Unreal, but only when it gets hot and heavy.

I 2D fighting game should fly on XBL sincce there's really not that much to it.
My bad. I meant I could kick anyone's ass on GT. But it would be too laggy.

*looks at The Stranglers location*
*looks at my location*

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