MK64 was waaayyy too easy, especially after coming from the SNES version. Which isn't shown here, why BaBs, why?
To me, this is the original that all others must be judged by. And the biggest theme of the original -- no walls.
MK64 was a cop-out. It took the most important aspect of the original Rainbow Road, and stripped it out (i.e., added walls). So all it became was one long, doldrums of a course with no real threat or strategy involved. Yeah, you had the one shortcut, but after you did that a couple times to say you did it, you'd never go back to play Rainbow Road because it was so damn long and boring.
I haven't, unfortunately, owned any MKs past MK64. From the looks of it, though, MK GBA has the closest successor to Rainbow Road of any of them. But I think the Wii version took the original version and made the best true update of the original.
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Re: Look at that Colorful Rainbow Road
I love the shit out of the Wii one and the SNES one. The SNES one, mainly, because when you boost, you have to control where you land. None of this "automatic boosting up to another platform" shit.
The Wii one is just awesome but I can see why you would hate it if you play automatic style.
MK64 was a cop-out. It took the most important aspect of the original Rainbow Road, and stripped it out (i.e., added walls). So all it became was one long, doldrums of a course with no real threat or strategy involved. Yeah, you had the one shortcut, but after you did that a couple times to say you did it, you'd never go back to play Rainbow Road because it was so damn long and boring.
Yeah but Yoshi Valley and Banshee Boardwalk more than made up for Rainbow Road's shortcomings. I can't count the number of times I got my ass kicked in those two races before I memorized the course. It takes slick driving to be able to jump and powerslide your way through Banshee Boardwalk without sinking.