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top 10 controller innovations: IGN
Old 09-06-2005, 07:06 PM   #1
Crash
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Default top 10 controller innovations: IGN

10. The VMU - Sega Dreamcast
9. The Turbo Button - NES Advantage
8. Triggers - Z button on N 64
7. Breakaway Cord - Xbox?
6. Multiple Face Buttons - ?
5. Shoulder Buttons - SNES
4. Rumble/Force Feedback - N64
3. Wireless - not first but first to make mainstream
2. The D-Pad - NES
1. Analog Control - N64




wow, nintendo does innovate... is there something missing from the list?
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 07:23 PM   #2
Teuthida
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Default Re: top 10 controller innovations: IGN

And people are doubting Revolution's controller.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 07:54 PM   #3
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Default Re: top 10 controller innovations: IGN

What the hell. Where's the standard multiple-turbo controller innovation for the Turbo-Grafx-16.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:17 PM   #4
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Default Re: top 10 controller innovations: IGN

Didnt Sega have the first wireless controller?


Not the "Wavebird".
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:23 PM   #5
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Typhoid
Didnt Sega have the first wireless controller?


Not the "Wavebird".
But the Wavebird really invented it.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:24 PM   #6
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Default Re: top 10 controller innovations: IGN

What the hell does "The Wavebird really invented it."


Did Sega travel through time, steal the idea from the Wavebird, go back in time, and then use it on their own machine?
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:27 PM   #7
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Typhoid
What the hell does "The Wavebird really invented it."


Did Sega travel through time, steal the idea from the Wavebird, go back in time, and then use it on their own machine?
I believe "invent" as in the first to really get it done right.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:28 PM   #8
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by deejzguy
I believe "invent" as in the first to really get it done right.

Did Sega's controller not work or something?


because my wireless Sega controller worked perfectly fine.

And last time I checked something doesnt have to be marketed correctly to be "invented".
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:52 PM   #9
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Typhoid
Did Sega's controller not work or something?


because my wireless Sega controller worked perfectly fine.

And last time I checked something doesnt have to be marketed correctly to be "invented".
Oh yeah...I'll invent you!
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 09:55 PM   #10
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Crash
9. The Turbo Button - NES Max

I could have sworn the NES Advantage (which definatly had turbo, and was also the greatest controller EVER) was older than the NES Max.


In fact, I'd bet money on it.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 10:04 PM   #11
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Default Re: top 10 controller innovations: IGN

I don't think it's fair to credit the Wavebird with the 'invention' of wireless controllers...

Also just for kicks, I checked up on some other things with wikipedia...

"In 1982 Atari released the first controller with an analog stick for their Atari 5200 home console. However, the non-centering joystick design proved to be ungainly and unreliable, alienating many consumers at the time.

Also in 1982, General Consumer Electronics introduced the Vectrex, a vector graphics based system which used a self-centering analog stick, obviously a precursor to the modern design."

aaaand the D-pad

"A precursor to the standard D-pad was used by the Intellivision console, released by Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing with your thumb."

Though I've never played Intellivision so I dunno exactly how it compares to the D-pads we know today (other than having twice as many directions to move in)... But I guess because each of those examples are "Precursors" they don't count...
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 10:05 PM   #12
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Default Re: top 10 controller innovations: IGN

DH, shhhh, you're blowing the cover of this weighted Nintendo list.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 10:08 PM   #13
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Default Re: top 10 controller innovations: IGN


There you go. I think.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 10:20 PM   #14
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Default Re: top 10 controller innovations: IGN

This is a respectable list with a respectable innovative champion. Nintendo, I applaud thee.
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Re: top 10 controller innovations: IGN
Old 09-06-2005, 10:33 PM   #15
Dyne
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Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Typhoid
Did Sega's controller not work or something?


because my wireless Sega controller worked perfectly fine.

And last time I checked something doesnt have to be marketed correctly to be "invented".

How long did it last though?
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