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Re: Resident Evil: DS |
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08-27-2005, 03:20 AM
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#2
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Village Idiot
DeathsHand is offline
Location: Arlington, VA
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Re: Resident Evil: DS
N64 or better? It looks about on par with the PS1 version...
Anyways, the touch screen features (that we know of so far) are wiping blood splatter off of the camera, using it for puzzle solving, and random zombie encounters (called "Knife battle" or something) that sometimes happen when you walk through doors...
I'm not really down on all the info with DS cartridges, but is it safe to assume the game won't have the voice-overs? Because the voice-overs are half of what makes the original so damn awesome...
As for wether or not the game is 3D or pre-rendered, nobody seems to be sure... But it just seems odd that it'd use the exact same camera angles (and identical backgrounds) as the PS1 version if the game is rendered in 3D...
Last edited by DeathsHand : 08-27-2005 at 03:52 AM.
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Re: Resident Evil: DS |
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08-27-2005, 09:32 AM
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#3
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Freaky me Freaky you
Jonbo298 is offline
Location: In the Cornfields of Iowa
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Posts: 8,081
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Re: Resident Evil: DS
PSP fanatics will proclaim the graphics suck and it will fail and the DS fanatics will rabidly fight back.
I'll buy this when its hit the "bargain bin". Its nice to see Capcom hasnt reamed Nintendo completely after the RE4 fiasco but I suspect they will give PSP a mucho better one 
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Re: Resident Evil: DS |
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08-28-2005, 02:49 AM
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#4
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
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Re: Resident Evil: DS
It's hot. I'd hit it.
The gameplay'll probably something to shake your stylus at for sure.
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Re: Resident Evil: DS |
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08-28-2005, 11:45 AM
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#5
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Retired *********
Xantar is offline
Location: Swarthmore, PA
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Re: Resident Evil: DS
Quote:
Originally Posted by DeathsHand
I'm not really down on all the info with DS cartridges, but is it safe to assume the game won't have the voice-overs? Because the voice-overs are half of what makes the original so damn awesome...
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Capcom once managed to fit an entire Resident Evil game, with FMVs and voices and all, onto an N64 cartridge. I don't see that they would be unable to do the same for the DS.
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Re: Resident Evil: DS |
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08-28-2005, 12:11 PM
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#6
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Freaky me Freaky you
Jonbo298 is offline
Location: In the Cornfields of Iowa
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Re: Resident Evil: DS
It still surprises me they were able to do that on the N64. The impossible was deemed possible by Capcom albeit if you used a TV above 13/19 inches, the movies looked like utter crap 
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Re: Resident Evil: DS |
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08-28-2005, 05:22 PM
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#7
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Village Idiot
DeathsHand is offline
Location: Arlington, VA
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Posts: 4,144
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Re: Resident Evil: DS
Quote:
Originally Posted by Xantar
Capcom once managed to fit an entire Resident Evil game, with FMVs and voices and all, onto an N64 cartridge. I don't see that they would be unable to do the same for the DS.
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Oh right! I had forgotten about that... Good show, Capcom!
Now if only you'd have saaay made a new game, or even ported a game that hasn't already had....... *counts*
PS1
Saturn
PS1 Director's Cut
PC
Gamecube Remake...
5 versions released... Which is beside the point, I just find it silly :>
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Re: Resident Evil: DS |
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08-28-2005, 05:56 PM
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#8
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★★★
GameMaster is offline
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Re: Resident Evil: DS
How come the bad guys in this game look more 'zombified' than the bad guys in RE4 on Gamecube?
In response to one of the pictures, the blood spatters looks really, really pixelated.
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Re: Resident Evil: DS |
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08-28-2005, 09:40 PM
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#9
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
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Re: Resident Evil: DS
Quote:
Originally Posted by GameMaster
How come the bad guys in this game look more 'zombified' than the bad guys in RE4 on Gamecube?
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Well, it could be the fact that the people in RE4 weren't zombies. They were just inhabited by mind-controlling parasites.
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