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Revolution Controller Concept
Old 03-23-2005, 08:41 PM   #1
Teuthida
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Default Revolution Controller Concept



Quote:
1) Would have the Gyro, I think that's a necessity and wonderful, but also d-pads and joysticks for games that just don't work with the Gyro concept.

2) Wireless, with a charging base, which could be the Revolution itself, and you just plug it into a controller port. Potentially a cord that can be bought seperate so you don't play wireless, but "wired" and it's charging while connected.

3) BIG DEAL: Touch Screen AND Display screen. Take what's been done on the DS and take it to the next level. Display Screen can be used like the secondary screen on the DS, to see maps and whatnot.

In place of buttons and the C-Stick, you have a big touch screen area, upon which you lay plastic overlays which are provided with the game.

The Developers would decide how many buttons, how big, the layout and whatnot for THEIR SPECIFIC game. So that there was no contention about what did and didn't work as far as scheme goes. It was absolutely up to the developer. Nintendo could keep the GCN layout or go to something crazier, those that wanted the PS2 layout style could get that. You can have the 6-up style for fighting games. It's up to the developer..and POTENTIALLY up to the consumer himself.

The plastic overlays would b textured, similar to what you see in the new Click-Wheel cover by iSkin for the iPod. Really nice. Additionally, you'd have a slightly raised bump marking the edge of the buttons, and then a little NIB in the middle so your fingers knew EXACTLY what they were touching.

The markings for the buttons would be on the touch screen display itself, so, again, it's up to the developer.

At the bottom, there could be a bigger button, or if you look at the overlay which appears to be like a GCN layout, a series of round nibs which indicate a circle, allowing you to easily run your finger around it in a spherical motion. YOu get the picture happy

There are notches cut from the plastic which align with nudules on the touch screen, so it doesn't move around. Additionally, static would keep it into place, but this is just a matter of practicality.

4) Obviously, brightness/contrast, start/pause, d-pad, joystick

5) 4 shoulder buttons, two trigger style like the Dreamcast. You don't see that here, cause they are under neath, but I think that is a wonderful idea and have since the DC debuted.
His idea about the plastic covering is that packaged within each game would be a covering to put over your controller so you can see and feel where the buttons are and such. 4-player game, 4 coverings that are packaged. I like the design but I rather the touch screen display the buttons and implement the fake button feel thingy that are on some touch screens. Overall good job though.
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Re: Revolution Controller Concept
Old 03-23-2005, 08:43 PM   #2
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Default Re: Revolution Controller Concept

I like it.
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Re: Revolution Controller Concept
Old 03-23-2005, 08:50 PM   #3
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Default Re: Revolution Controller Concept

I saw that exact thing today already....I think it was about the time i was taking a big steamy ****.





No, its actually pretty neat looking. I like the screen idea too.
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Re: Revolution Controller Concept
Old 03-23-2005, 09:27 PM   #4
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Default Re: Revolution Controller Concept

This controller goes to a console that hooks up to a tv? What's up with the screen on the controller?

The touch screen provides for many unique games, I'd imagine. The custom covers would definately be a plus, considering looking at your controller while playing a game is a bad thing. The action is on the screen.

But... why's there a non-touch screen on the controller as well? Or, am I mistaken?
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Re: Revolution Controller Concept
Old 03-23-2005, 09:36 PM   #5
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Default Re: Revolution Controller Concept

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Originally Posted by Stray_Bullet
But... why's there a non-touch screen on the controller as well? Or, am I mistaken?

Have you ever played 4 Swords? When you go inside a cave, it shows up on your screen. I can only assume it would be used for similar purposes.
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Re: Revolution Controller Concept
Old 03-23-2005, 09:40 PM   #6
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Default Re: Revolution Controller Concept

It looks like a pregnant GC controller, but it has an interesting concept
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Re: Revolution Controller Concept
Old 03-24-2005, 02:28 PM   #7
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Default Re: Revolution Controller Concept

I like the controller overall, I think the screen on the controller will take a little getting used to. Hopefull they get the buttons right on the touch pad, I wouldn't want buttons that barely have any feel to them.
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Re: Revolution Controller Concept
Old 03-24-2005, 04:59 PM   #8
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Default Re: Revolution Controller Concept

That looks extremely heavy.
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Re: Revolution Controller Concept
Old 03-24-2005, 06:02 PM   #9
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Default Re: Revolution Controller Concept

Well I highly doubt this is the revolution controller. Simply because it's not a revolution. The touch screen and the touch pad is innovative, however having the same layout as the gamecube controller makes it bland.

I think the versatility that comes with a touch pad would be awesome. Imagine not having to configure buttons anymore?

For examle, you had a touch screen, touch pad, and whatever game you bought, came with button layout card which is inserted.

You insert a Mario card, and a regular button layout appears on the touch pad.
You insert a Street Fighter card, and a 6 button layout appears on the touch pad.
You insert an SNK card, and a 4 button layout appears on the touch pad.

The ability to change the button layout (not the config) on the fly with the touch screen/pad would be an interesting concept.
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Re: Revolution Controller Concept
Old 03-24-2005, 06:13 PM   #10
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Default Re: Revolution Controller Concept

Quote:
Originally Posted by Kyuzo
Well I highly doubt this is the revolution controller. Simply because it's not a revolution. The touch screen and the touch pad is innovative, however having the same layout as the gamecube controller makes it bland.

I think the versatility that comes with a touch pad would be awesome. Imagine not having to configure buttons anymore?

For examle, you had a touch screen, touch pad, and whatever game you bought, came with button layout card which is inserted.

You insert a Mario card, and a regular button layout appears on the touch pad.
You insert a Street Fighter card, and a 6 button layout appears on the touch pad.
You insert an SNK card, and a 4 button layout appears on the touch pad.

The ability to change the button layout (not the config) on the fly with the touch screen/pad would be an interesting concept.

Yeah, that's what I was saying was amazing. Not the touchness, but ability for it to be customizable.

And, if developers wanted to be realy creative, they could package custom layout nibs with the games. That way if you are playing a RPG, you could have a lot of buttons for those neccessary hotkeys.

And this would practically eliminate the need to buy controller converters for fighting games, seeing as how right now the PS2 controller is the only good one for it.
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Re: Revolution Controller Concept
Old 03-24-2005, 06:27 PM   #11
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Default Re: Revolution Controller Concept

It looks just like a wide Wavebird. Anyone remember or still have that picture of the Gamecube keyboard/controller? It looked just like a normal Wavebird except it was corded and have a standard size keyboard in the middle.
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Re: Revolution Controller Concept
Old 03-25-2005, 06:12 AM   #12
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Default Re: Revolution Controller Concept

I could live with custom nibs. Just a touchscreen with buttons displayed on them doesn't work, you'd have to look at it the whole time to check you have the right finger position. And the lack of feedback sucks.
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Re: Revolution Controller Concept
Old 04-09-2005, 08:26 PM   #13
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Default Re: Revolution Controller Concept

I love the idea of having a touch screen which developers can customize the locations of buttons and such, but the plastic overlays needed for every game = Huge Hassle. The buttons should appear on the screen itself instead.
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Re: Revolution Controller Concept
Old 04-09-2005, 08:50 PM   #14
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Default Re: Revolution Controller Concept

Quote:
Originally Posted by Ironfoot
I love the idea of having a touch screen which developers can customize the locations of buttons and such, but the plastic overlays needed for every game = Huge Hassle. The buttons should appear on the screen itself instead.

you woudlnt want that. go put a tv remote program on a PDA, it sucks pressing buttons drawn on a touch screen, would turn out horrible. you need the feel of actually pressing something in, and having the control of how hard you press it.
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