Quote:
Originally Posted by Typhoid
I think breaking the game would be the issue.
Like playing Fallout 3, you can change the difficulty right before lockpicking/hacking to get more XP making it much faster/easier to level up, effectively breaking the game - but that's just no fun for the normal gaming populace. Most people like challenges.
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I didn't really do anything to break the game I just ran a sweet strategy.
But no you're right, paradigm shifting is breaking the game. You shouldn't even be allowed to do it.