Re: Re: RPG Ideas
The key to the perfect RPG is to make it an RPG. I love the FF's, the Breath of Fires, the Chrono's of the world as much as anyone, but when you get right down to it, although you're "saving the world" your role never gets fleshed out larger than that. Apparently only people who have easily identified personality traits can defeat the "ultimate evil."
RPGs are an amazing genre, but the main thing that you would need in a perfect RPG is REAL character development (and Im not talking about an obligatory "Parent Dies" or "The Monsters are coming" flashback).
As far as more gameplay issues, I'd like to see every game be different, or at least try something new. That's what so fresh about tactical RPG's and makes them so much fun--every single battle can be different each time you play, which makes it a totally fresh experience. Along the same lines, it would be nice to add some replay value to new RPG's, which sit unused after being beaten more than any other genre of games.
And more than anything, the thing the perfect role-playing game would need a campaign to get it out to people and to find the people who would want to get lost in its world...many RPG's have hollywood-worthy sequences (if not better), and I believe they should be all advertised in this way.
Well, I'm done ranting about things. Oh yeah, and no perfect RPG would be complete without some sort of cute pink animal.
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In Memory of Dan Snyder
1978-2003
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