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Re: Re: Re: Re: Perfect Dark Will not be on Xbox!!
Old 09-18-2003, 01:43 PM   #16
Xantar
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Default Re: Re: Re: Re: Perfect Dark Will not be on Xbox!!

Quote:
Originally Posted by TheGame
Wait... this isn't the same... first of all, FPS is Rare's specialty... they have already made 2 extremely high rated games in the same genre. This is also not 3 years of development time, this is 6.... twice as long, and a developer working on thier specialty.

That's like Nintendo putting 6 years behind a Zelda game, or SCEA putting 6 years behind a Gran Turismo game... or Konami putting 6 years behind a MGS game... I'm sorry if my imagination isn't wild enough to imagine this game being bad.

I guess it could... but damn, it's extremely unlikely
You seem to have missed a rather important part of my post, so I'll spell it out again for you. And in fact, I'll look up the specific information for you.

Daikatana was in development for over four years. It was originally going to be done in a little over a year and then was delayed for three years.

The development team behind Daikatana was Ion Storm who also did Deus Ex. Their chairman was John Romero who was one of the partners at id Software before leaving. He is the co-creator of Wolfenstein 3D, the Doom games, Heretic, Hexen and Quake. He didn't just specialize in first person shooters. He basically created the genre. Are you seriously going to tell me that this is nothing like Nintendo putting several years of development time into a Zelda game or Rareware putting who knows how many years into a console first person shooter?

Moreover, what are you trying to tell me by saying that it's 6 years instead of 4? Are you going to argue that Daikatana was a rush job or something? Don't be absurd. Apparently, the game needed lots of time and got it. Or, more likely, the programming team couldn't get its act together.

Beyond a certain point, a game just stops benefiting from all the extra time. The rest of the industry moves on, forcing developers to update features in their game or rework the graphics engine.

I didn't go into this much detail last time, but this was all in my previous post. I said the game was in development for a long time. I said the lead programmer had created Doom and Quake (but I forgot he also did Wolfenstein 3D and Heretic). How you managed to interpret my example as a situation in which a company is not working on its specialty is completely beyond me (but not surprising). There are arguments you can make against mine, but yours wasn't one of them.
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