Quote:
Originally Posted by Xantar
Don't be so sure. Not too long ago, there was a game in development for three years or so. Maybe even longer. I don't quite remember. Anyway, it got delayed and it got delayed and it got delayed. But people held on anyway because it was being developed by a very well known company headed by one of the key people behind Doom and Quake.
That game was Daikatana which turned out so absolutely bad that it inspired jokes for months. I believe the company behind that game is now defunct.
Long development times are certainly better than really short ones, but beyond a certain point, games start to wither on the vine.
A more relevant example: Star Fox Adventures had a ridiculously long development time, and while the graphics turned out great, most people agree that the rest of the game just lacked something. It wasn't bad, but you would expect more from such a long effort.
By the way, I'd also like to see Crash's source. And while we're at it, who here still thinks Rareware is going to put out 5 games by the end of the year?
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Wait... this isn't the same... first of all, FPS is Rare's specialty... they have already made 2 extremely high rated games in the same genre. This is also not 3 years of development time, this is 6.... twice as long, and a developer working on thier specialty.
That's like Nintendo putting 6 years behind a Zelda game, or SCEA putting 6 years behind a Gran Turismo game... or Konami putting 6 years behind a MGS game... I'm sorry if my imagination isn't wild enough to imagine this game being bad.
I guess it could... but damn, it's extremely unlikely