Quote:
Originally Posted by The Strangler
I have no problem paying upwards of $70 for a game if it is an excellent game. I would have paid $100 for Halo. Great games will sell no matter what (ok, Steel Battalion didn't sell great, but $200 is above and beyond even Chrono Trigger) Thats why I think it would be a good idea to have higher or lower prices on a game by game basis. If you need to make more profit to make monetary sense for investing many millions of $ into game to make it great, then do it. If not, then sell it for $50 buck or even $20 like in the case of Serious Sam.
I think this could lead to even more great games coming out, because developers would feel they would be able to both maintain their profit ratios while investing the time and effort if making a work of art.
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Yeah, but if you do that....
Would
anyone buy a game that sold for less than the maximium? Lets say games went up to 80$ Would you want to buy a game that sold for 50$ Isn't a developer who slapps a 50$ price tag on their game basicly saying that "we made an inferior product"?