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Old 05-15-2003, 06:09 PM   #17
D-realJos
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D-realJos is offline
Location: Brooklyn, NY
Now Playing: With my nutz!
Posts: 223
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DeathsHand said...

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Of course NGC games come out on top for you... You wouldn't be D-realJos if that wasn't the case
Why you... *shakes fist*
Everyone is a comedian these days.

Judging by your most recent post, I take it you STILL haven't watched the video.. just as Dwelzy and Shadow Link already concluded. Watch it, return, apologize about how bold and yet how dead wrong (about the game) you were. Or better yet, just don't bother posting.

Perfect Stu

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D-real picking a Gamecube game? Amazing! :eek:
translation...
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D-real picking a Gamecube game? Arrrgghhh!
Yeah, life is sweet when a guy can have his own personal opinion. No?

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The people who said that Silent Hill 3 looks great but only has a small surrounding evironment so the developers can put a lot of work into what's on screen are the same people who are saying RE4 is the most impressive game visually.
You mean like how you're about to make the argument about RE4 not having expansive environments in 5...

4....

3...

2....

1...

.. here it comes...
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Maybe it's just me, but I didn't see any huge, expansive environments in RE4.
BINGO!! What a shameless place this world can be!

(You haven't heard me make such an argument about SH3. That for sure. I for one am wondering where's this "great detail"(besides the characters) that the developers were able to put on-screen, despite the fact that you can't see more than 5 feet ahead. I'm surprised they couldn't do more with the engine. But, let's leave this game out of the argument, as I don't see it on anyone's list in terms of best graphics out there...not with sweetness revealed at Eł.)

Btw, is that your basis for judging beautiful graphics? Expansive environments? In that case, why haven't you mentioned Fable in you list of impressive games? It have some of the most expansive locals of this generation. People tend to think larger equal better, or rather, more impressive technically. Here's some things to keep in mind.

-- There's less instances where "overhead" (overdrawing of pixel not on screen) occurs in large "expansive" areas. So, less technical issues to deal with there.
-- The polygons in the landscape are usually much larger(meaning larger polygon and lower polygon count) as apposed to a densely detailed indoor scene.
-- Lighting effects are much less intensive since they don't have to effect many vertices at once.
-- Same with particle effects carry a light source and shadows.

Have you ever wondered why in a game with environments as expansive as in Fable, the indoor areas aren't necessarily incredibly detailed? I mean, by your logic, you'd assume such a game engine would therefore be able to pack an indoor scene with unbelievably, jaw-dropping detail.

That's not to say that outdoor environments in games aren't technically impressive, because Halve Life 2 could prove you wrong. It's making the point for those people(like you, I guess) who'd look at RE4 and say... Metal Gear 3(just drawing refference) and attempt to make the argument that RE4 is much less impressive because it doesn't show "expansive environments."(much like you did in your post)

What'll your argument be when you're forced to make a comparison between RE4 and much of the games you mentioned below when there'll ALL displaying "confined" areas? Huh? I can't wait to hear it when the time comes.

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Seeing as though GT4 comes as close to photo-realistic as anything I've ever seen, or how S.T.A.L.K.E.R shows the most detailed textures I've ever seen, or maybe the crazy lighting effects that Doom III boasted...I'd have to give it to one of them. Oh, and the fact that the Halo 2 demo was almost all gameplay footage impressed the hell out of me.
MGS3 also had the most impressive water effects, and some truly AMAZING animations.
Single elements? So what happens when a game like RE4 bring most of those elements together into one impressive display? Great textures, great lighting, amazingly detailed models, awesome animation?

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The GC games on this level would be RE4 and possibly Rebel Strike. But there's no way I can call them superior.
Superior. From your post, superior appears to mean... one particular graphical element/feature -- out of many. Superior means having large environments. That's all I've gotten from you.

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Originally posted by TheGame
Ahahahahahaha. LOL... LMAO...hahahahhhahaha.



PS: You guys, please enjoy the rest of Eł and get off my nutz.
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