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Old 05-03-2003, 11:24 PM   #14
thatmariolover
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Quote:
Originally posted by TheGame
I don't consider anything real time unless there is AI, and some sort of physics
I see where you're coming from; however, the scene was rendered in realtime on GameCube by Nintendo using the 6-12 million realtime polygon per second figure that Nintendo originally gave. So they did the render well within the bounds of the Gamecube's capabilities.
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