Quote:
Originally posted by DeathsHand
In the very first Metal Gear, all the codec was used for is talking to people...
In Metal Gear Solid 1, all the codec was used for is talking to people...
In Metal Gear Solid 2, all the codec was used for is talking to people...
And I assume it's the same with the GBC game...
Why would they all of a sudden make it something special worth using the GBA for? I can see how the GBA connectivity could be pretty cool for a Metal Gear Solid game (like it could be used to control some kind of neat gadget or something), but not as the codec
|
i think i get what you mean... strictly for an old school codec, it wouldn't be that great. I think it would (should) be reworked where the codec is more multi-purpose i guess, and if they could have it so the comm shows the video faces, the speech came through the front-lit sp, it could be great, also using it for controlling the guided missles, and things... my only gripe it that the cord for the gba-gcn sucks, seriously what is the point of having a wavebird? it would be really immersive if it were wireless, and you could just flip open the GBASP and use it as the codec when you needed to... would be really great when played in the dark, but like i said the cord kinda ruins it