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Originally posted by DeathsHand
But gameplay and AI! GAMEPLAY AND AI! Heh... I mean the NGC controller is a lot more simple than the PS2 one... less buttons, PLUS only 2 analog buttons as compared to... Well, all of the buttons on PS2 (and although they're not used in all games, the analog buttons were used quite a lot in MGS2, if you havn't played it)... So is it still gonna have all those neat moves and gameplay thangs or is it gonna go back to the more simple MGS1 way (I mean it's a remake of the first, but of course you want to upgrade things)?...
Plus AI... The enemy AI in MGS2 was pretty good... Is it gonna be just as good or better in this? Or and the enemies are gonna be all stupid-like? I mean sure lots of people liked ED, but I thought it was kinda meh, and it's not a game which requires lots of advanced enemy AI...
meh... it will probably still be good
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Well, the Artificial intelligence will be upgraded. I mean, MGS is a game in which the enemy's AI plays a big part. They would be stupid not to use the GC's larger second level memory cache for that. And I think Kojima must be very interested in that aspect. So, I am not worried in the least in that part. About the shoulder butons... They would be missing the L1 buton (The Z buton is in front of the R buton after all, so I'm counting the missing one as L1). It is used to point your gun at enemies while running (yeah, I own the game ya' know). But they'll most likely find a way to fix that. And the pressure sensitive is simply not necessary and was something I never really used in that game. The first MGS game was great and didn't have it and I never found a big difference (if at all) from the experience I got of both games. But that's just me.
Edit: BTW, I never knew the game used pressure sensitive until I read it in a forum.