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Old 04-08-2003, 02:51 AM   #34
Stonecutter
 
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Quote:
Originally posted by nWoCHRISnWo
You know you can wait about 15 seconds and the goal will be straight across from you, right? I can beat that level every time, it's not really based off luck at all...
You know that even with that tactic it's still more a matter of luck than skill right?

And that's just ONE stage out of many many more. That entire game is a blueprint in bad level design.

How bout the level where theres like 100 different switches, and if you pick the wrong one, you die, the true definition of trial and error gameplay.

Oh, and then theres that one with the goal on top of the giant column and the 4 little sliders on the bottom that rocket you foreward and up, how many times did it take you to beat that POS level?

Or the ones where there's a switch at the beginning that slows the level down? They're impossible without that switch but way too easy with the switch. Once you "find" it the first time (because the developers are clever see, they "hide" the switch behind the camera at the start) you look for it on every level.

OH! what about that other level, the one set on the level with the washing machine background where you have to go to the top of that one platform and fling yourself off towards the goal?

Believe it or not there are even MORE moronic stages that are more "challenging" than that, and I only made it though about 65 of them before I gave up, that's 35 pieces of **** still to go.

Super Monkey Ball 1 is brilliance personified on a disc, SMB2 is lazy, ****ty developers cashing in on a hot product.

Again, the mini games are brilliant and if you can find the game for 20$ or less it's worth picking up for that alone, just don't expect much from one player in SMB2
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