Ok first off........ I think that firing of the wrestler and then the wrestler having to work his way back up the ladder is a cool concept.
However, I don't think they should have executed the way they did.......come on, offices? contruction sites? I'm sure they could have found some other way to get the wrestler rehired, like having a friend fight a match for him and if the friend wins the match the particular wrestler gets rehired, or maybe Vice would give him one more chance and says he's hired if he wins a handi cap match..........oh well only time will tell if their concept will work.
Ok next off, I don't know about the grappling system, it seems like a hybrid of Smackdown and No Mercy, I'm not totally sure I'm going to be happy with this style.........I think they should just go back to the old no Mercy system, it was prefect ( well atleast I thought so)
The people in the crowd..........I don't care about them......they can make them as detail as they want, what i want is the wrestling atmosphere .........especially the crowd noises........If someone interfers with your match and he's a bad guy, I want to hear the crowd boo, Or if your going back from a beating, I want to hear the crowd cheer, you know things like that.
The size difference.........hmmmmmmmmm...........if they pull it off right it might bring a lot of depth to the game........I always wondered how small guys could Body Slam the Big Show.
What they could do is change the moves according to suit....for example if A and up is to body slam someone ........on Big Show that move would turn into a drop kick to the knee or something.
But I'll see how it turns out
The actual damage thing ....when you get hit on your leg too much and you start to limp sure works for me
The high polygon models is something I'm cool with once the frame rate is constant and the gameplay is the bomb.
And I hope this time that get the Music intros right, but all in all this game has great potential and they seem to be stepping int the right direction, I'll be looking forward to it .
