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Old 03-31-2003, 07:33 PM   #9
Shadow Fox
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Originally posted by Perfect Stu
4) SOCOM, a mostly-online title, has sold over 1 million copies in the United States. Would that qualify as a success?
No. Why? Only 500,000 network adapters have been sold WORLDWIDE. Apparently ALOT MORE people play the game offline than online, and I'm quite sure not all 500k of those network adapter owners have SOCOM in their collection.

Let's see...200k adapters sold in Japan...that gives SOCOM a 300k online user-base in the US (giving them the benifit of the doubt). That's not even 1/3 of SOCOM-owning populace.

Looking at the numbers:

Xbox: 5-6 million consoles sold worldwide; 400k online kits sold

GameCube: 5-6 million consoles sold worldwide; 300k online kits sold

Playstation 2: 50 million consoles sold worldwide; 500k online kits sold


This is what I believe is Nintendo's point- what profit can they make from an online service that only caters to a mere fraction of their userbase?

A good start- yes. A success? Far from it.

-Official Ninja of [coming soon]...

Last edited by Shadow Fox : 03-31-2003 at 08:10 PM.
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