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Old 03-20-2003, 11:44 AM   #27
Shadow Fox
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Quote:
Originally posted by Perfect Stu
I don't want to debate...but if you wouldn't mind, I'd like you to give me some proof (pics would be a nice extra) of PS2 games sporting bumpmapping. thanks
Other than the obvious listing of the hardware effect on the PS2's official specs, this link shows you what the whole ordeal is all about, and a few games that sport bumpmapping include:

Tekken Tag Tourney (on some of the "infinite" floors)
Tekken 4 (player models via "skinning"/cloth texturing, floors)
Virtua Fighter 4 (player models via skinning)
Jak and Daxter: The Precursor Legacy (several areas, walls/floors)
Xtreme G3 (tracks)


And there are more, but this is just off the top of my head. I'm sure this J and D game is very early though, so it'll have plently bumpmapping like its prequel in due time.

And yes I've read the articles...I keep telling you this, and you keep forgetting, lol... but it could be true that J and D 2 will only surpass PS2 expectations only on a realtime polycount, and not full texturing ability, as did Ratchet and Clank.

And I'm too lazy to post pics for those games, but I'm sure you'd be more than happy too. Cheers.

-Official Ninja of [coming soon]...
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