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Old 03-19-2003, 08:52 PM   #24
Shadow Fox
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Originally posted by tarakan69
Shadow Fox...

N64 did not have bump-mapping and never COULD have. Bump-mapping implies putting a second layer of textures which show elevation. So basicly it's a form of economizing on polies, and if you noticed bump-mapped models look "plastic".
I didn't say the N64 had bumpmapping; I said Conker's Bad Fur Day on N64 had bumpmapping, which was done in software (and CBFD isn't the only multitextured N64 title), as it's often done on PS2 due to it's lack of texturing units compared to Xbox and GameCube.

Bumpmapping can be done on any system with a CPU with FLOP performance and a sufficient texture palette, though it hinders throughput tremendously.

You should look up some info on this. And btw, bumpmapping doesn't make models look "plastic", as proper bumpmapped models use bumpmapping in the form of skinning, giving the textures a LACK of light on certain parts of the surface to make the flat image "appear" three dimensional (wrinkles, veins, etc).

I'm afraid you've gotten this quite confused with early gorauld shading; these J and D shots lack any complex texturing so far, which is why they appear plastic. In other words, all the shots posted barring the last promo raytraced image lack bumpmapping, and are catered by actual polygonal geometry instead.

If you want to debate on this, let me know.

-Official Ninja of [coming soon]...

Last edited by Shadow Fox : 03-19-2003 at 09:11 PM.
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