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Old 03-18-2003, 02:49 PM   #18
Shadow Fox
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Location: Antaria, Southern Atronia
Now Playing: SWTOR, Xenoblade
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Originally posted by Perfect Stu
it rarely dips below 60fps
Then this game is spitting out mucho polys...maybe more than VF4 (10mps)...
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no bumpmapping that I'm aware of...do any PS2 games sport that?
Dude, the N64 sported that in Conker's Bad Fur Day. Needless to say the DC and PS2 do it in spades; the developers just have to implement it. I'm just hoping it's there because the textures look so plastic like...but at least that's taken care of with actual geometry instead of bumpmapping on floors/ceilings...makes me drool for more Metroid Prime, lol
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realtime lighting will be implimented I believe
There's two ways to do this, via specular/radiosity maps or infinite/local hardware lights. PS2 has 2 hardware lights in theory, and so far I've only seen one in Splinter Cell, with a bunch of local lights around and a few specular maps posing as local lights

Just wondering if Jak 2 will have just the locals, cuz that's all that was in the first one...
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I don't know what hardware lighting is. you sound like a graphics whore...stick with XBox
Actually I'd stick with GCN on that, since it's done more graphically so far... But on the real, PS2 can put out some badass visuals too- and this game could be one of them if this is nowhere near final...
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what about the gameplay, Shadow? I thought it was 'all about the games' for you? did you not read the IGN content?
I read the IGN content, and I also said "if this game is anything like the original, I'm all for it", along with adding it to my list of must-have PS2 games.

Sorry about being such a graphics bitch (I prefer not to be called a whore unless I recieve payment ), but that's just me, especially with all this riling up of Xbox supposedly being the most powerful and all...so far I ain't seen much, but eh, whatcha gonna do?

-Official Ninja of [coming soon]...

Last edited by Shadow Fox : 03-18-2003 at 02:58 PM.
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