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Old 03-14-2003, 03:07 PM   #37
Shadow Fox
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Originally posted by TheGame
Well, quit asking questions there is no answer to... unless you want to hear my opinion I highly suggest you start coming up with your own answers.
Interesting how that works, no?
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Now, let me throw it back in your face, if the reason for Xbox's failure in Japan isn't because of Japanese bias against US made game/consoles, what is the reason?
Simple- because Xbox and it's games aren't selling, PS2 is, and GameCube is also.
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1) Xbox is the first any only American made console to have support from a lot of Japanese developers... meaning it has Japanese games, the only kind of games that seem to sell well over there.
I guess you don't remember the 3DO, then. Capcom, Konami, Tecmo, Treasure, etc were all Japanese developers for that console, based in America. Scratch number 1.
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2) That's because they didn't have a fighting game that realistic of thier own... once japanese developers started copying the realistic approach to fighting games, MK just fell off the map.
What fighting game wasn't this "realistic"? Last I checked, there was no japanese-developed console/arcade title with digitized characters. And if you mean total realism as far as presentation is concerned, keep in mind that Soul Edge and Virtua Fighter 2 were available at the exact same time. Scratch number 2.
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3) You are proving my point by saying that American made games don't appeal to Japanese gamers. Why don't they appeal? Better yet, why don't american made consoles appeal to them?
Note I said "many" of US games, not all. Fifa sells oodles in Japan, 'nuff said. To be totally generalistic, Xbox is the only console that won't be getting Gundam anytime soon (do I even need to harp on how popular this is over there?), while GCN and PS2 currently have new titles in the works. These consoles also have more "niche titles" (Mr Misquito, Doshin, Animal Leader, Crossgate, etc) specifically for that market available, which once again Xbox lacks or is in the vast minority. Plus, PS2/GCN have what I call "platinum duality":

PS2 has two great games that really push hardware sales, GTA series, and Gundam. While GTA definately wouldn't compete in Japan, it's sold birds in US and UK. Gundam does the exact opposite, with some 10 million copies sold in Japan over that series (so far 3 games and 6 PSX games).

GCN has two great games as well- Super Smash Bros: Melee, which is allergic to non-platinum status in any major territory, and Metroid Prime, which will no doubt gobble up the US and UK markets, and once again get downed in Japan.

Xbox doesn't even come close to this status, even with DOA3 and DOAX and Halo. They own the US and UK markets, but can't put a dent in Japan.

Is this what you were pushing for from me- a theory like this one? While it's entertaining, at the same time it's true.
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4) Yes, Final Fantasy would sell a lot if it were released on Xbox, because those are popular japanese made games.
So, I'm NOT agreeing with you, and once again I say, games are a major factor. You yourself here admit that even though Xbox is an american console, if it had more games that appealed to Japan, sales would increase. This wouldn't be true if the japanese were totally biased against Xbox, which is what you were claiming. Put Nintendo or Sony in Microsoft's shoes, with no Square, no Enix, no Mario/Zelda/Spyro/Gundam, and they'd be selling just as poorly. Quite frankly, DC would be the console of choice in Japan then via the Gundam and Sakura Wars collection it does have.
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You really underestimate my knowlege on video games... unless you don't remember yourself, Nintendo did some illegal stuff to keep SMS off of store shelves.
And if I recall, that was only in the US, and they got fined, and the Master System still had relatively good sales. What about Japan?
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Give me a break... GCN had a $50 to $100 price advantage thise whole generation so far... and Xbox's deal didn't start until around a year after both consoles were released.
And when did Xbox sales INCREASE, though? Right after the price cut to $200, and right after the pack-in deal. Nintendo's numbers stayed steady regardless, and even with the bundle deal going on against them, they still outsold Xbox in the UK until January. Plus, Halo was also free with the JSRF/GT bundle- 3 games for 175 bucks (since Xbox also cut price like a mutha to keep from failing there- three times IIRC).
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Oh, and lets not forget GCN enjoyed an extra fall season in Japan AND GCN is basically offering the same deal as we speak.
GCN had a two month lead in Japan over Xbox in the US, which is equivalent to Xbox's two month lead in UK over GCN (GCN wasn't released until May, and Xbox in March). Hardly relevant, if you're trying to prove extra time as an advantage here. It's happened to both consoles the exact same way.

And since when is GCN offering two free games when you buy a GCN? Are they also throwing in Smash DX for free in the UK like Xbox did with Halo? If not, how is this "basically offering the same deal as we speak"?
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Because you are in the mood for debating as I see, why don't you touch on some of those.
I've already touched on those, when I quoted and responded to them and told you why. Feel free to read them over; I don't have the time to say the same thing over and over again.

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