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Old 03-13-2003, 08:43 PM   #4
BreakABone
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Here is some more information regarding the battle chips and other elements borrowed from the Battle Network series.

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Then the Battle Network elements come in. Your arsenal of weapons is vastly widened by being able to collect battle chips from defeated viruses. Of course, the chip system is quite a bit different. When you start a stage you are presented with five different types of chips, and must select all five. Press L or R to switch among them. You have a certain amount of each chip, and every time you use one (press the Y button) that amount decreases by one. Finding more of that type of chip will increase the number you have.

Another thing to look out for is the MP (Memory Points) bar. Every time you use any chip, this bar decreases a little, and then gradually recharges. If you manage to completely deplete it you will be unable to continue using battle chips until it has recharged enough so that you can.

The Custom Gauge is back too, but this time it takes a whole lot longer to recharge. When it does you can access the chip screen again by pressing Z. Note that by going to this screen you put all of your current chips back into the folder and cannot use them until they appear in the chip screen again. Here you can select new chips to use, then press OK. Pressing OK without selecting any chips works like the add feature in the GBA games. You will go into battle with no chips, but once the custom gauge recharges you will have ten chips to choose from.

You can have as many chips as you want in your active folder, but only twenty types. Chips also do not have letter codes anymore, but they do have icons which describe which actions you can and cannot use the chip while doing. For example, you can use Shotgun while running, jumping, wire hanging and ladder hanging, but you can only use Shockwave when on the ground.
http://www.classicgaming.com/ummxzw/...on/index.shtml
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