Thread: GCN vs Xbox
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Old 02-23-2003, 11:10 AM   #36
gekko
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Quote:
Originally posted by TheGame
[b]Nintendo is the reason that Developers have to spend extra time on thier version of the game(because of memory card restraints), and it's also Nintendo's fault that they get the worst version of games that are meant to utilize online gaming.... that's Nintendo's step in it, then add the fact that 3rd party developers don't want to go the extra step with Gamecube (like no free CD with NBA Live, and buggy Sega sports titles). Also, on top of that, the fanbase shows no interest in buying non-exclusive games for GCN.
Now, now, at least be reasonable.

Memory cards is Nintendo's fault. Online gaming is the developers fault, and the sales are either the fault of the fanbase, or the developer.

Gamecube getting the worst version of online games means nothing. The developers could put it online if they want to, they choose not to. Sega games are only online for Xbox, Madden is only online for PS2. The developers aren't putting in the time to make them online for all systems, and not all of the sports games are online either. World Series Baseball 2K3 isn't online, because it was too buggy. Practice makes perfect.

And for the low sales, is that because the GC owners don't like sports games, or because the developers are giving them a half-assed version of the game? If a GC owner, like myself, also has an Xbox, and wants NFL 2K3 (because no sane person would buy Madden). They have a choice between a buggy game with no online support, or a less buggy game that can be played online. Which do you expect them to choose? Unless developers put more time into making the GC version as good as the rest, they can't expect people to purchase it. GC fans are stubborn, yes. Developers should know a half-assed effort won't cut it.
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