Thread: GCN vs Xbox
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Old 02-23-2003, 04:25 AM   #35
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the way I see it... with sports games at least... It's a mix of Nintendo's fault, the fanbase's fault and the developer's own damn fault too! But it all boils back down to Nintendo.

Nintendo is the reason that Developers have to spend extra time on thier version of the game(because of memory card restraints), and it's also Nintendo's fault that they get the worst version of games that are meant to utilize online gaming.... that's Nintendo's step in it, then add the fact that 3rd party developers don't want to go the extra step with Gamecube (like no free CD with NBA Live, and buggy Sega sports titles). Also, on top of that, the fanbase shows no interest in buying non-exclusive games for GCN.

I think it's because most GCN owners own Ps2's or Xboxs also, and most third party games are just better on the dark side. I mean, if Nintendo get's the drop dead worst version, and they have the most stubborn userbase, how the hell are the third party games supposed to sell?

Nintendo is far from the lead, as is Xbox... the difference is, on Xbox at least, there is an effort given to make every third party game either Equal or better than thier Ps2 counterparts. Nintendo's third party games just don't do it.

Now, I'm not saying that a perfectly excecuted third party plan would have made sales increase, but I know it couldn't have hurt.
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