Thread: GCN vs Xbox
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Old 02-13-2003, 10:10 AM   #11
Perfect Stu
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Quote:
Originally posted by Jonbo298
3rd party companies basically just take the most likely crappy looking PS2 version with the long load times and just chance the code. Sometimes a company will try and shorten it, but some don't want to waste time and would rather just rush a quick port to make more money. But I'm not saying all 3rd party companies are bad. Some take the time to make sure it looks halfway better.
A lot of non-exclusive 3rd party games start with the PS2 hardware. But you see, PS2 has earned its position as that console. Third parties know, for the most part, that their games will sell much better on the PS2 than Gamecube. Does that mean the game won't push GC's hardware as far as it can go? In most cases, most definately...But why spend the most time with the GC hardware and have your game sell 100,000 copies instead of spending some more time with the PS2 hardware, have it sell 500,000-1,000,000 copies, and then port to Gamecube and have it sell 50-100,000 copies?

I am happy to see games like Splinter Cell made for the XBox hardware, then a 'port' that's made specifically for the PS2 hardware (and it looks pretty darn good for a PS2 game). That's a step in the right direction, for damn sure. Kudos to Ubisoft for the extra effort.

And BreakABone...why not comment? Controversy was one of your stronger points...don't abandon it
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