SMS was just Super Mario 64 with a water pack. As manasecret said, nothing was new. They used the exact same ideas. A hub world with level warps, 120 stars/shines to collect, whenever you entered a level you had to pick a something to get that shine/star, collect 100 coins in a level to get a shine/star, etc.
It was like playing SM64 all over again. Although I can see why, as this game was intended for the N64 anyway...hopefully the next Mario will be really good.
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