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Old 11-24-2002, 06:19 PM   #12
Rndm_Perfection
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Quote:
Originally posted by Crono
You do end up meeting the other 2 characters. I picked Geddoe, and I fought Chris, and I will probbaly end up seeing Hugo somewhere a long the way. The 3 heros that you choose at the beginning are all from opposing forces.

As for the 4th main character. I said he was the "real" main character because he was also the main character from Suikoden 2 and 1. He is the Frie Bringer, and much of the story revolves around him.

And according to what I've heard, all of the characters come together in the final 2 chapters.

The reason for the mutiple main characters is because the story must be told from different points of views. If you are still unsure baout this, you should probably rent it or something, but, like say when you pick Hugo, the things you do are different than the other 2 characters, so each chapter is like a small game, but with a story that comes together from the other chapters.

And basically, whenever you play through one of the character's chapters, he/she is the main character of that parto f the story.

I love how Konami set up the Trinity Sight System, believe me, it's awesome.

But like I said, if you're unsure, rent it, although I am almost certain that you will like it.

Heheh, sorry... but I've gotta do a bit of editting, being that I'm obsessed with Suikoden.

1) You're going to have to, at one point or another, play with all of the three main characters. You may choose one guy to start with and play his first three chapters out (like Geddoe, for example)... but, you'll be forced to play with the other two before you can progress into chapter four.

2) The Trinity Sight System is the "selection zone" to "posess" whichever character you want. There are three large flames representing the three main characters... and, as you progress, you'll notice that the halfway pedestals between the large flames will hold smaller flames (triggering side, yet main characters). Now, this isn't much of a spoiler, but Thomas (head of the castle you'll be commanding) is the first of the small flames.

3) As for the "Fourth Main Character" that you have implied... I suppose you mean the Flame Champion. *ahem* The Fire Bringer is actually plural. When I first played this game, I thought the Fire Bringer was a massive beast that the Flame Champion had conjured up, but it's actually the army that he had lead. *scratches his head* I noticed that you tried to say that the Flame Champion was from the previous RPGs. Well, that's quite false. The hero of the first RPG was the son of Teo McDohl (not McDonald) and the second hero was the son of Genkaku. Both are quite separate, being that you can control both of them at the same time in Suikoden II (if the conditions are right). I assure you, the Flame Champion has absolutely no connection to either of the two.

4) It is not necessary to have played either Suikoden I or II. *thinks* It'd actually be like how some of the characters in Suikoden II would see it. None of the "familiar faces" from Suikoden I or II would seem familair at all. However, Suikoden I and II are necessary if you want to FULLY understand the significance of certain character's appearances. I don't want to give any direct examples... but I'll just say that it shows certain people are relatives, which would be a MASSIVE shock to people that have played Suikoden I and II.

5) Is it just me, or are there really no Animé cutscenes? I've beaten the game (though, without doing EVERYTHING) and I haven't seen a single in-game Animé cutscene. That kinda dissapointed me.

6) There are three battle systems.

- Group battle: Crono summed it up with his paired explanation

- 1 on 1 Duel: There are three commands... attack, deathblow, and defend. What's cool is the new addition of an advantage meter. It can determine who attacks first, and who does more damage. As well, it's not at all random. If you want an advantage in battle, you have to choose the right actions.

For Example, if someone tries a deathblow on you, but you defend (which allows you to dodge), then you gain an advantage. Then, if they try to attack, but you do a deathblow, you'll be allowed to attack first... stopping their attack AND doing massive damage. If you listen to what the opponent says before each turn, you'll be able to pick up hints and play it out to your advantage. In other words, I got level 7 Thomas to beat some level 20 or so punk without a scratch. Why? Because I got the advantage right away and new every one of his moves. Advantage is everything!

- Strategy Battle: You command squads on a field with circle tiles for you to move around on. When you are attacked... or attack, you go into something that looks like a Group Battle. However, you only have three options (Attack, Defend, Retreat). You win a small skirmish if you defeat the commander of the other small squad. There are only three turns in a skirmish... but that's really ok if you get lucky and your characters gang up on the opponent's commander. But, it's all luck when you press the attack mode. If you choose to attack, your characters run around like mad and hack away until they die or the turn ends. But, it's a nice time to relax or cross your fingers and watch the mayhem.


Aaah... this is really getting too long. I'll make a review of the game in another thread.
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