Be easy, Stonecutter
I think dwelzy was more implying that it would be real neat, and there no reasons why a first person shooter shouldn't have it. Of course, the developer recently said it'd be waay too much hads to model in the game due to all the characters. However Perfect Dark remedied that lovely by using the same hand model for each character.
You hardly ever noticed while playing, but you sure as heck noticed those wicked animations.
I think it adds to the feel of the game too. No one can tell me it wouldnt' be kick ass to have some cool perfect dark style reload animations. That kinda stuff makes everything seem much more realistic and action pack.
Afterall, at the basis of the game lies GUNPLAY; slappling slugs down a shotgun chamber, pumping it after each heated blast... yummy, I like!! Kinda makes it all worthwhile
It does kinda suck that I'll have none of that in TS2, after playing so much PD multiplayer, that's ONE thing I KNOW I'd be complaining about.