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Old 09-27-2002, 08:49 AM   #20
Professor S
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Th great thing about this game is that you're actions will directly affect the attitudes and personalities of the NPC's. If you cut a kid on the cheek when you come to a town, and then return 20 years later, that kid will be grown, have a scar where you ccut him, his family will hate you and the now grown child you ddisfigured will most likely try and kill you. Conversely, if you helped the kid with something, he and his family would most likely love you.

I can see how this would interfere with a storyline, but much like Morrowind I imagine there will be specific tasks you must complete to finish the quest that may go against the friendships you have made. Thats the only way I can think of that the storyline could work. But then again, Molyneaux is a master of innovation, so he may have something brand new for us all.
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