Quote:
Originally posted by Old Skool
I still don't think Gamecube can keep up even if it has the power it does not have the RAM to pull off such worlds (splitting the ram up can be a good move but it always come back to bite you in the ass later). It does not have the hard drive to pull off a huge dynamic world so every thing will be scripted still it does not have the Xbox’s programmable vertex shaders let along two of them and lets face it you can code some nice tricks to over come some of the effects the shaders do but every nice bit of code hit’ the hardware more then vertex shaders would. And let’s face it you talk about programming closers to the hard ware on Gamecube but Xbox can do the same with the ability to code strait to ring0 which is some thing it’s PC counter part can not do well running any windows OS. The thing is after talking to a lot of developers over the last year or so almost all of them are now saying Xbox can just do more then any other console and were not talking in house teams here we are talking the best of the best (Ok I will put my self out here, at ECTS I had a chat with one of the UK’s leading software houses which as I thought seems to think Xbox has more useable power then any other console they also went onto say that there new Xbox games were only pushing the console to about 60% of what the console is capable of. Sorry I can not and will not say who it is, but hey look over at Xbox365 soon to see a full on interview with them).
|
Not to be rude or anything, but could you type with punctuation next time

.
I just want to stress on the fact that it's not 'just' the graphics that outline how powerful a console is. The best example of this is is between Resident Evil 1 and Rogue Leader. One game obviously has the upper hand in the visual department, yet anyone with sufficient knowledge in making games can tell you that Rogue Leader pushes the system a lot more than Resident Evil. What with the impressive geometry, many light passes, bump mapping etc...
Anyway, most of you probably already knew this

.
After hearing quotes from not only SK, but also F5 about how they will totally push the GC in whatever way possible, it will be interesting when the results come out.
Right now, it is too early to tell anything, as programmers have got to grips with the Xbox and PS2, and alot are only 'starting' to get to grips with the GC hardware, well, with all that is waiting to be used

.
I reckon 'atleast' by the end of next year, we will have a good grasp of what's what.
Lastly, I don't think there's much doubt in my mind that up till the end of 2003, the Xbox will be doing many impressive things, and that after that period, the GC will start to even out as developers will know how to 'properly' use the fast RAM.