I still don't think Gamecube can keep up even if it has the power it does not have the RAM to pull off such worlds (splitting the ram up can be a good move but it always come back to bite you in the ass later). It does not have the hard drive to pull off a huge dynamic world so every thing will be scripted still it does not have the Xbox’s programmable vertex shaders let along two of them and lets face it you can code some nice tricks to over come some of the effects the shaders do but every nice bit of code hit’ the hardware more then vertex shaders would. And let’s face it you talk about programming closers to the hard ware on Gamecube but Xbox can do the same with the ability to code strait to ring0 which is some thing it’s PC counter part can not do well running any windows OS. The thing is after talking to a lot of developers over the last year or so almost all of them are now saying Xbox can just do more then any other console and were not talking in house teams here we are talking the best of the best (Ok I will put my self out here, at ECTS I had a chat with one of the UK’s leading software houses which as I thought seems to think Xbox has more useable power then any other console they also went onto say that there new Xbox games were only pushing the console to about 60% of what the console is capable of. Sorry I can not and will not say who it is, but hey look over at Xbox365 soon to see a full on interview with them).
