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Old 08-17-2002, 11:16 AM   #3
gekko
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Xbox is the only system capable of handling it. Xbox has the RAM, video card, and processing power to be able to pull it off. The PC world made a huge leap with the introduction of the GF3, and that's something that GC and PS2 don't have. They lack the programmability and power of the GF3.

The 64MB RAM was a huge thing for Xbox. The reason GC gets ****ty ports and Xbox gets good ports is solely because the developers have a lot of extra RAM to work with so they can easily improve the graphics. GC can produce graphics as good as Xbox, problem is you need to write the game from scratch to run on Gamecube.

Xbox has the most power, and is familiar in the PC world. John Carmack is on the Xbox board too, I believe. Anyway, it's easier for him to work with a P3, GF3, 64MB RAM, and a HD than it would be to tackle Ps2 or something. Doom 3 was shown with the revealing of the GeForce 3 (on Mac, BTW), and it was the first game to use the programmability of the GF3. GC doesn't have that.

And don't think Xbox is that powerful either. This game will be running at 640x480 on Xbox, default PC settings (medium detail, some stuff off), and probably won't pass 30fps. On PC, this game will be running at 1280x1024, 4x FSAA, and 60fps, max detail, all effects on. That giant drop in resolution is what allows the weak little Xbox to handle the game. It's amazing how underpowered consoles are.

But for the people who are too cheap to have a new top-of-the-line PC, it's a good deal.
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